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Tell me about your Castles and Crusades adventures!
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<blockquote data-quote="Mythmere1" data-source="post: 2058290" data-attributes="member: 26563"><p>If it were out now, I'd seriously be considering starting a party in Castle Zagyg - the Yggsburgh area looks very cool, very Greyhawky.</p><p></p><p>The world we're using now was designed to be the springboard for planar adventuring (it doesn't take long to get from 9th to really-high in 3.5, and that was the plan). The pace of level-gain has slowed down, reflecting the C&C rules. I've used the extra leeway to hand out massive xp awards for roleplaying, which has made quite a change from the overall state of things as well.</p><p></p><p>Instead of blasting off into planar space, the slower level advancement has led to a different development in the plotline. The players are digging in for a long-term battle against evil (the aforementioned demigod), pulling political strings as well as planning out-and-out mayhem. There's already lots and lots of depth building in the characters' relationships with the world and its people.</p><p></p><p>It's going very nicely - I know that I couldn't have juggled the storyline's requirements (country-scale politics involving marriages and feudal alliances) with improving roleplaying with lots of high-level combats, etc. I don't have the mental wherewithal or the time to play 3E at this level of richness.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2058290, member: 26563"] If it were out now, I'd seriously be considering starting a party in Castle Zagyg - the Yggsburgh area looks very cool, very Greyhawky. The world we're using now was designed to be the springboard for planar adventuring (it doesn't take long to get from 9th to really-high in 3.5, and that was the plan). The pace of level-gain has slowed down, reflecting the C&C rules. I've used the extra leeway to hand out massive xp awards for roleplaying, which has made quite a change from the overall state of things as well. Instead of blasting off into planar space, the slower level advancement has led to a different development in the plotline. The players are digging in for a long-term battle against evil (the aforementioned demigod), pulling political strings as well as planning out-and-out mayhem. There's already lots and lots of depth building in the characters' relationships with the world and its people. It's going very nicely - I know that I couldn't have juggled the storyline's requirements (country-scale politics involving marriages and feudal alliances) with improving roleplaying with lots of high-level combats, etc. I don't have the mental wherewithal or the time to play 3E at this level of richness. [/QUOTE]
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