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Tell me about your crime campaigns.
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<blockquote data-quote="Quickleaf" data-source="post: 9342181" data-attributes="member: 20323"><p>Our Blades in the Dark campaign had our team as city-scale terrorists known as the "Embers" – we were basically working within a network of criminal organizations and very dodgy police in order to thwart plans for displacing population to create an arcano-polluting necromancy compound. I was a player, so I may not have had the full picture, but that was the gist.</p><p></p><p>The initial trouble after our first job was direction. In the city, multiple plot hooks, all these criminal organizations that our various PCs have ties to. NOW what do we do? There was a real "pain" wall we had to get through as a group.</p><p></p><p>Plots that tended to work included getting blackmail documents / planting them, stealing a teleporter device, breaking into a research lab / rescuing a captive friend, and various heists to gather information/evidence. I do think the heist approach – where you have PCs approaching a problem apart from each other initially – worked better in the Forged in the Dark rules than I've seen it work with modern D&D-esques. I definitely think it CAN be done, but like you know, some mindfulness about HOW to do it seems necessary for 5e/PF2e/etc.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9342181, member: 20323"] Our Blades in the Dark campaign had our team as city-scale terrorists known as the "Embers" – we were basically working within a network of criminal organizations and very dodgy police in order to thwart plans for displacing population to create an arcano-polluting necromancy compound. I was a player, so I may not have had the full picture, but that was the gist. The initial trouble after our first job was direction. In the city, multiple plot hooks, all these criminal organizations that our various PCs have ties to. NOW what do we do? There was a real "pain" wall we had to get through as a group. Plots that tended to work included getting blackmail documents / planting them, stealing a teleporter device, breaking into a research lab / rescuing a captive friend, and various heists to gather information/evidence. I do think the heist approach – where you have PCs approaching a problem apart from each other initially – worked better in the Forged in the Dark rules than I've seen it work with modern D&D-esques. I definitely think it CAN be done, but like you know, some mindfulness about HOW to do it seems necessary for 5e/PF2e/etc. [/QUOTE]
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