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Tell me about your crime campaigns.
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<blockquote data-quote="RangerWickett" data-source="post: 9342277" data-attributes="member: 63"><p>After session 0 character creation, I think I'm going to draw upon Black Sails as a basis for the campaign, just without, y'know, sails. The first arc will build toward stealing a major holy relic while it is being transported from an old battleground to the great ziggurat in the capital city, but first the PCs will have some smaller missions where they'll run afoul of other criminals and have to acquire protection from the enforcers of a tyrannical queen.</p><p></p><p>Here's the write-up I gave the players:</p><p></p><p><strong><span style="font-size: 26px">Word Crimes</span></strong></p><p>A Bronze Age Heist Campaign</p><p></p><p>You are all associates in lawbreaking with <strong>Malath-Zu</strong>, a man of refined manners who has indicated he is planning a major theft some time in a few months, so he’s vetting prospective accomplices to see if you have the skills he needs.</p><p></p><p>[ATTACH=full]362624[/ATTACH]</p><p></p><p>The city of <strong>No-Ostalin</strong> (population roughly 10,000) is ruled by <strong>Logos-Queen Kalumum of Regkel</strong>.</p><p></p><p>[ATTACH=full]362625[/ATTACH]</p><p></p><p>She reigns from the temple of the mighty god El the Eternal, which sits atop a ziggurat known as the <strong>Palace Hill</strong>.</p><p></p><p>[ATTACH=full]362626[/ATTACH]</p><p></p><p>For the past 100 years No-Ostalin has held the Lu (members of the government) and the En (members of the priesthood) separate, but Kalumum manipulated her way to be leader of both groups. As Queen she can command warlords and armies. As Logos, she wields magical powers and can speak declarations into stone which then carry supernatural authority.</p><p></p><p>[ATTACH=full]362627[/ATTACH]</p><p></p><p>Two rivers dominate the land. No-Ostalin straddles the Quatil River, named for the first Logos. The other great river is the Chebas, personified as a goddess prayed to by farmers and merchants. The city of Eshkital lies along its banks, about 100 miles from No-Ostalin. The leaders of Eshkital seeks peace with No-Ostalin but fears its dominance. The priesthood of Chebas refuse to be integrated with the En of the Palace Hill.</p><p></p><p>[ATTACH=full]362628[/ATTACH]</p><p></p><p>To keep Kalumum from gaining any more power, strange alliances are forming between wary priesthoods, criminal gangs, power-hungry warlords, and marginalized tribes. Rumor has it that 200 miles to the south, the beast-folk known as the khabesh are being united under a dread messiah they call the Tirshata, who will cast down all the graven words of No-Ostalin.</p><p></p><p>[ATTACH=full]362629[/ATTACH]</p><p></p><p>When we meet next week, Malath-Zu will give you your first mission: to steal a dictate inscribed with holy words and infused with divine power. But be careful, because you aren't the only scoundrels out to commit these word crimes.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9342277, member: 63"] After session 0 character creation, I think I'm going to draw upon Black Sails as a basis for the campaign, just without, y'know, sails. The first arc will build toward stealing a major holy relic while it is being transported from an old battleground to the great ziggurat in the capital city, but first the PCs will have some smaller missions where they'll run afoul of other criminals and have to acquire protection from the enforcers of a tyrannical queen. Here's the write-up I gave the players: [B][SIZE=7]Word Crimes[/SIZE][/B] A Bronze Age Heist Campaign You are all associates in lawbreaking with [B]Malath-Zu[/B], a man of refined manners who has indicated he is planning a major theft some time in a few months, so he’s vetting prospective accomplices to see if you have the skills he needs. [ATTACH type="full"]362624[/ATTACH] The city of [B]No-Ostalin[/B] (population roughly 10,000) is ruled by [B]Logos-Queen Kalumum of Regkel[/B]. [ATTACH type="full"]362625[/ATTACH] She reigns from the temple of the mighty god El the Eternal, which sits atop a ziggurat known as the [B]Palace Hill[/B]. [ATTACH type="full"]362626[/ATTACH] For the past 100 years No-Ostalin has held the Lu (members of the government) and the En (members of the priesthood) separate, but Kalumum manipulated her way to be leader of both groups. As Queen she can command warlords and armies. As Logos, she wields magical powers and can speak declarations into stone which then carry supernatural authority. [ATTACH type="full"]362627[/ATTACH] Two rivers dominate the land. No-Ostalin straddles the Quatil River, named for the first Logos. The other great river is the Chebas, personified as a goddess prayed to by farmers and merchants. The city of Eshkital lies along its banks, about 100 miles from No-Ostalin. The leaders of Eshkital seeks peace with No-Ostalin but fears its dominance. The priesthood of Chebas refuse to be integrated with the En of the Palace Hill. [ATTACH type="full"]362628[/ATTACH] To keep Kalumum from gaining any more power, strange alliances are forming between wary priesthoods, criminal gangs, power-hungry warlords, and marginalized tribes. Rumor has it that 200 miles to the south, the beast-folk known as the khabesh are being united under a dread messiah they call the Tirshata, who will cast down all the graven words of No-Ostalin. [ATTACH type="full"]362629[/ATTACH] When we meet next week, Malath-Zu will give you your first mission: to steal a dictate inscribed with holy words and infused with divine power. But be careful, because you aren't the only scoundrels out to commit these word crimes. [/QUOTE]
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