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<blockquote data-quote="Steverooo" data-source="post: 1089942" data-attributes="member: 9410"><p>What do you want your Druid to be good at? Check the Skill Synergy table and see what skills to take. Same with stats. You want to be good with animals? Take High CHA, five Ranks of Handle Animals and Ride.</p><p></p><p>At low levels, take either a staff or club, or a morningstar (if the GM lets you use Shillelagh with it). Also take a scimitar and dagger(s). Choose a missile weapon (slings are free, even if you're non-proficient - I can't remember if Druids are). If you're an Elf, you have sword and bow.</p><p></p><p>For animal and personality, take whatever you like. For the animal, choose something that can go many places. Critters that are limited to one terrain (cold, swamp, aquatic, etc) are poor choices. Many like the wolf, for trip, but I prefer the light warhorse. You can take it almost anywhere (and unlike the wolf, people won't usually object to it). They have their tradeoffs.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1089942, member: 9410"] What do you want your Druid to be good at? Check the Skill Synergy table and see what skills to take. Same with stats. You want to be good with animals? Take High CHA, five Ranks of Handle Animals and Ride. At low levels, take either a staff or club, or a morningstar (if the GM lets you use Shillelagh with it). Also take a scimitar and dagger(s). Choose a missile weapon (slings are free, even if you're non-proficient - I can't remember if Druids are). If you're an Elf, you have sword and bow. For animal and personality, take whatever you like. For the animal, choose something that can go many places. Critters that are limited to one terrain (cold, swamp, aquatic, etc) are poor choices. Many like the wolf, for trip, but I prefer the light warhorse. You can take it almost anywhere (and unlike the wolf, people won't usually object to it). They have their tradeoffs. [/QUOTE]
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