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Tell me about your druids
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<blockquote data-quote="Pielorinho" data-source="post: 1091998" data-attributes="member: 259"><p>Good Feats for the druid:</p><p></p><p>You WILL take natural spell at sixth level. This is the no-brainerest feat choice in the entire game.</p><p></p><p>Scribe Scroll is great for druids; many spells (quench, anti-vermin shell, dominate animal, etc.) are useless most of the time but awesomely good on rare occasions. That's what scrolls are for. Brew potion isn't so great. Wands are okay, but nothing special for druids -- except for cure light wounds wands, which are a wise investment.</p><p></p><p>Craft Wonderous Item is fun, but not particularly useful for a druid.</p><p></p><p>Metamagic is perfectly fine for a druid: an empowered flame strike can really drive your point home, if your point is, "I want your butt fricaseed." Extend Spell can keep your summoned creatures around for awhile, can make your buffing spells better, can do all the other good stuff extend normally does. Spell focus (conjuration) isn't particularly great, but augment summoning is fantastic for those spontaneous-summoning druids, probably worth the two-feat cost. Otherwise, spell focus (transmutation) is probably worthwhile.</p><p></p><p>Wanna fight? Consider weapon focus (claw) or weapon focus (bite). Dodge and mobility might be decent, but aren't really necessary. Improved trip could be fun for a wolf-oriented druid: you attack, get a free trip attempt, get +4 on that trip, and get a free attack if you succeed at the trip <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1091998, member: 259"] Good Feats for the druid: You WILL take natural spell at sixth level. This is the no-brainerest feat choice in the entire game. Scribe Scroll is great for druids; many spells (quench, anti-vermin shell, dominate animal, etc.) are useless most of the time but awesomely good on rare occasions. That's what scrolls are for. Brew potion isn't so great. Wands are okay, but nothing special for druids -- except for cure light wounds wands, which are a wise investment. Craft Wonderous Item is fun, but not particularly useful for a druid. Metamagic is perfectly fine for a druid: an empowered flame strike can really drive your point home, if your point is, "I want your butt fricaseed." Extend Spell can keep your summoned creatures around for awhile, can make your buffing spells better, can do all the other good stuff extend normally does. Spell focus (conjuration) isn't particularly great, but augment summoning is fantastic for those spontaneous-summoning druids, probably worth the two-feat cost. Otherwise, spell focus (transmutation) is probably worthwhile. Wanna fight? Consider weapon focus (claw) or weapon focus (bite). Dodge and mobility might be decent, but aren't really necessary. Improved trip could be fun for a wolf-oriented druid: you attack, get a free trip attempt, get +4 on that trip, and get a free attack if you succeed at the trip :). Daniel [/QUOTE]
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