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<blockquote data-quote="Istbor" data-source="post: 8190017" data-attributes="member: 6801670"><p>In my experience, at least from playing in like campaigns. Planned out, 'makes sense' dungeons are superior to just rolling randomly what the players will face. This means you dungeons that have things because magic. While the Crazy Wizard dungeon is sometimes cool that can get old. Or may just not fit every table.</p><p></p><p>Make the reason for being in that huge dungeon compelling, or at least more compelling than there being phat lewts. </p><p></p><p>From DM perspective, helps to think about who build the dungeon and why. Even go so far as to designing a dungeon (especially mega dungeon) like you would a city. What would that ecosystem need? If there are factions within the dungeon, what are their relations with one another? Are they at war? Is this something the players can use? Or are do they have a strong bond? Are they symbiotic and thus more challenging when fought together? </p><p></p><p>In some ways, I honestly find making larger or mega dungeons more difficult than what I regularly do for campaigns. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Istbor, post: 8190017, member: 6801670"] In my experience, at least from playing in like campaigns. Planned out, 'makes sense' dungeons are superior to just rolling randomly what the players will face. This means you dungeons that have things because magic. While the Crazy Wizard dungeon is sometimes cool that can get old. Or may just not fit every table. Make the reason for being in that huge dungeon compelling, or at least more compelling than there being phat lewts. From DM perspective, helps to think about who build the dungeon and why. Even go so far as to designing a dungeon (especially mega dungeon) like you would a city. What would that ecosystem need? If there are factions within the dungeon, what are their relations with one another? Are they at war? Is this something the players can use? Or are do they have a strong bond? Are they symbiotic and thus more challenging when fought together? In some ways, I honestly find making larger or mega dungeons more difficult than what I regularly do for campaigns. :p [/QUOTE]
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