Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell Me About Your Dungeon Centric Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 8190183" data-attributes="member: 8461"><p>A few years ago, I ran a mega-dungeon campaign with <a href="https://www.drivethrurpg.com/product/263430/Rappan-Athuk-Classic-Pathfinder-BUNDLE?affiliate_id=820" target="_blank"><em>Rappan Athuk</em></a> (affiliate link) for Pathfinder 1E.</p><p></p><p>What struck me most was, given that the players knew about the module's high lethality rate, how they were ready to flee back to town at the drop of a hat. The "fifteen-minute adventuring day" was a real thing with them, making very little progress through the dungeon itself. They basically acted as if a TPK was waiting around every corner.</p><p></p><p>One consequence of this was that the NPCs in the nearby town became much more important. The PCs spent a lot of time there, and so got involved in local politics <em>far</em> more quickly than they would have otherwise. To that end, going into the dungeon because something happened involving a local NPC, rather than for reasons involving a PCs backstory or a simple treasure hunt, turned out to be far more motivating (especially if there was a time crunch, e.g. you wanted to rescue a kidnapped farmhand sooner rather than later).</p><p></p><p>Another thing I took from the experience was the need to keep the dungeon dynamic. If the PCs cleared a floor, it shouldn't <em>stay</em> cleared very long before something else moves in. That might sound counterproductive, but not wanting to fight through the same areas over and over was one of the stronger motivators for the PCs, encouraging them to go a little bit further before turning back.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8190183, member: 8461"] A few years ago, I ran a mega-dungeon campaign with [URL='https://www.drivethrurpg.com/product/263430/Rappan-Athuk-Classic-Pathfinder-BUNDLE?affiliate_id=820'][I]Rappan Athuk[/I][/URL] (affiliate link) for Pathfinder 1E. What struck me most was, given that the players knew about the module's high lethality rate, how they were ready to flee back to town at the drop of a hat. The "fifteen-minute adventuring day" was a real thing with them, making very little progress through the dungeon itself. They basically acted as if a TPK was waiting around every corner. One consequence of this was that the NPCs in the nearby town became much more important. The PCs spent a lot of time there, and so got involved in local politics [I]far[/I] more quickly than they would have otherwise. To that end, going into the dungeon because something happened involving a local NPC, rather than for reasons involving a PCs backstory or a simple treasure hunt, turned out to be far more motivating (especially if there was a time crunch, e.g. you wanted to rescue a kidnapped farmhand sooner rather than later). Another thing I took from the experience was the need to keep the dungeon dynamic. If the PCs cleared a floor, it shouldn't [I]stay[/I] cleared very long before something else moves in. That might sound counterproductive, but not wanting to fight through the same areas over and over was one of the stronger motivators for the PCs, encouraging them to go a little bit further before turning back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell Me About Your Dungeon Centric Campaigns
Top