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<blockquote data-quote="aco175" data-source="post: 8190219" data-attributes="member: 27385"><p>I ran some joint dungeons for several levels and found that having areas with certain themes were helpful for the players. There was a goblin warren that connected to some old catacombs with undead that the goblins had sealed. There was another connection to some areas with minotaurs designed for 3rd level. The PCs managed to stumble into this area while still 2nd level, but managed to fall back and open an area containing a gelatinous cube to block their retreat. I made sure to flavor the areas with goblin graffiti and minotaur blood prints to alert the players of new areas. They were able to mark the borders between the regions and find a few safe areas to rest.</p><p></p><p>Leveling took place after clearing out a theme for the most part. They took care of the goblins and advanced. The undead went back and forth a bit and they leveled most of the way through after a big battle with a boss undead controlling part of that area. The minotaur area was 2 levels with some minor area tied to other themes. After several weeks the PCs returned to town to refresh and I had a group of giants move into the minotaur level. This gave the PCs some advantage since they knew the layout for the most part. </p><p></p><p>Overall it was fine. A lot of combat and interacting with traps and secret areas. I did place some NPC prisoners with the minotaurs to rescue and another NPC adventuring party to meet and provide some trade with and options of securing a safe area to further explore.</p></blockquote><p></p>
[QUOTE="aco175, post: 8190219, member: 27385"] I ran some joint dungeons for several levels and found that having areas with certain themes were helpful for the players. There was a goblin warren that connected to some old catacombs with undead that the goblins had sealed. There was another connection to some areas with minotaurs designed for 3rd level. The PCs managed to stumble into this area while still 2nd level, but managed to fall back and open an area containing a gelatinous cube to block their retreat. I made sure to flavor the areas with goblin graffiti and minotaur blood prints to alert the players of new areas. They were able to mark the borders between the regions and find a few safe areas to rest. Leveling took place after clearing out a theme for the most part. They took care of the goblins and advanced. The undead went back and forth a bit and they leveled most of the way through after a big battle with a boss undead controlling part of that area. The minotaur area was 2 levels with some minor area tied to other themes. After several weeks the PCs returned to town to refresh and I had a group of giants move into the minotaur level. This gave the PCs some advantage since they knew the layout for the most part. Overall it was fine. A lot of combat and interacting with traps and secret areas. I did place some NPC prisoners with the minotaurs to rescue and another NPC adventuring party to meet and provide some trade with and options of securing a safe area to further explore. [/QUOTE]
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