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<blockquote data-quote="Faxfire683" data-source="post: 9677486" data-attributes="member: 7044370"><p>I think I was fortunate with the group I started GMing for in this regard. A group of three of us came together to play together. It was my first RPG experience, using 5e. My express desire going in was to learn the game so I could eventually take over as the GM (in fact it’s the only campaign I’ve ever played in now—I’m a bit addicted to running the game). We played three or four sessions and added a new player—I was struck by how easily the veteran players I was with included this new member. We all generally got along except for a strong preference for Pathfinder from the new player. The campaign concluded after about ten sessions, and that new player had to move for work, so they didn’t join the next campaign, which I ran. </p><p></p><p>We added another person we all knew as an acquaintance from work. That particular new player fit into the group even better, as like the other two veteran players, they’d started playing D&D during 3e. These older players were very gracious and kind to me, their totally new GM, pretty badly railroading them from dungeon to dungeon for eight months. We all ended up having various work commitments and moves that prevent us from playing together now except for that player who joined us later, who plays in my newer intermittent group with some work colleagues. </p><p></p><p>I think I’ve been very lucky in that I didn’t know any of these people very well before—but now I count them among my closest friends. I think shared work and life experiences, some tolerance for each others differing opinions and backgrounds, and a desire to work together, first to play a game, and later because we became friends, is what made that work. My last session with my current group we spent almost half our time just chatting in tangential conversations, getting each others advice and opinions—no one seemed to mind. I certainly didn’t as the GM. I think everyone was just happy to be together with friends.</p></blockquote><p></p>
[QUOTE="Faxfire683, post: 9677486, member: 7044370"] I think I was fortunate with the group I started GMing for in this regard. A group of three of us came together to play together. It was my first RPG experience, using 5e. My express desire going in was to learn the game so I could eventually take over as the GM (in fact it’s the only campaign I’ve ever played in now—I’m a bit addicted to running the game). We played three or four sessions and added a new player—I was struck by how easily the veteran players I was with included this new member. We all generally got along except for a strong preference for Pathfinder from the new player. The campaign concluded after about ten sessions, and that new player had to move for work, so they didn’t join the next campaign, which I ran. We added another person we all knew as an acquaintance from work. That particular new player fit into the group even better, as like the other two veteran players, they’d started playing D&D during 3e. These older players were very gracious and kind to me, their totally new GM, pretty badly railroading them from dungeon to dungeon for eight months. We all ended up having various work commitments and moves that prevent us from playing together now except for that player who joined us later, who plays in my newer intermittent group with some work colleagues. I think I’ve been very lucky in that I didn’t know any of these people very well before—but now I count them among my closest friends. I think shared work and life experiences, some tolerance for each others differing opinions and backgrounds, and a desire to work together, first to play a game, and later because we became friends, is what made that work. My last session with my current group we spent almost half our time just chatting in tangential conversations, getting each others advice and opinions—no one seemed to mind. I certainly didn’t as the GM. I think everyone was just happy to be together with friends. [/QUOTE]
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