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<blockquote data-quote="Stormonu" data-source="post: 9677526" data-attributes="member: 52734"><p>I used to be able to quickly pick up and run groups, with plenty of players eager to be in my game, and I was happy to have them on board. It's been a while now since I started a new group and I'm feeling that itch to try it again.</p><p></p><p>My first group was just my best friends when I discovered D&D and I convinced them to play. The next group was my brother's friends and he talked them up how good I was as DM, and he handed DMing over to me.</p><p></p><p>Next group was made up of co-workers (when I was working at a fast-food joint). They'd heard of me DMing and asked me to run a game for them and we played for about five years, before I moved out of state.</p><p></p><p>The next three groups I met at FLGS gaming nights and it evolved from there. At one time I had thirty people trying to get into my game and after a couple of sessions I had to split them off to other DMs (leaving me with 10 players - for the next six months the other DMs ran their games off my notes and the players would swap between groups as storylines weaved in and out between each of the groups; sometimes I had to pause my game to consult or clarify things with the other DMs over some matter. That "campaign" went to about 15th level and ended with a marathon last game with the four DMs running the different groups through the last adventure as each worked through a separate section and a final free-for-all with all the groups against the BBEG and his legions).</p><p></p><p>I don't feel like I've ever had to vet a player in the past, I pretty much made my expectations clear during character creation. If anybody's ever disagreed, they must have just not returned as while I've had a couple players drop out over the years, to my knowledge it's never been over how I ran the game. I've only ever had to kick one player from my group - for out-of-control cheating, and I was alerted to the cheating in the first place by my other (irate) players.</p><p></p><p>Likewise, I try to do the best to read my players and adjust accordingly. Usually about 3-4 sessions down the road I've got a grip on new players (or I used to) and what experience they're looking for and try to provide it, so long as it doesn't alienate any of the other players. There are some things I have a strong opinion on and am unlikely to budge on, but overall I try to be accommodating and keep everyone at the table involved.</p><p></p><p>I have had a couple instances where I've had to take someone aside to discuss their antics towards the game and/or other players, but so far they've all worked out peaceably. I've also had a couple of players over the years who came to my game with a playstyle that I wasn't fond of (usually powergaming or being antagonist to the adventure at hand), but I simply made it clear I wasn't going to cater to their whims and to date, only one didn't end up adjusting their playstyle to better fit the rest of the table. Even then, we just both sort of didn't push the clash and worked as best we could to "have our cake and eat it too."</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9677526, member: 52734"] I used to be able to quickly pick up and run groups, with plenty of players eager to be in my game, and I was happy to have them on board. It's been a while now since I started a new group and I'm feeling that itch to try it again. My first group was just my best friends when I discovered D&D and I convinced them to play. The next group was my brother's friends and he talked them up how good I was as DM, and he handed DMing over to me. Next group was made up of co-workers (when I was working at a fast-food joint). They'd heard of me DMing and asked me to run a game for them and we played for about five years, before I moved out of state. The next three groups I met at FLGS gaming nights and it evolved from there. At one time I had thirty people trying to get into my game and after a couple of sessions I had to split them off to other DMs (leaving me with 10 players - for the next six months the other DMs ran their games off my notes and the players would swap between groups as storylines weaved in and out between each of the groups; sometimes I had to pause my game to consult or clarify things with the other DMs over some matter. That "campaign" went to about 15th level and ended with a marathon last game with the four DMs running the different groups through the last adventure as each worked through a separate section and a final free-for-all with all the groups against the BBEG and his legions). I don't feel like I've ever had to vet a player in the past, I pretty much made my expectations clear during character creation. If anybody's ever disagreed, they must have just not returned as while I've had a couple players drop out over the years, to my knowledge it's never been over how I ran the game. I've only ever had to kick one player from my group - for out-of-control cheating, and I was alerted to the cheating in the first place by my other (irate) players. Likewise, I try to do the best to read my players and adjust accordingly. Usually about 3-4 sessions down the road I've got a grip on new players (or I used to) and what experience they're looking for and try to provide it, so long as it doesn't alienate any of the other players. There are some things I have a strong opinion on and am unlikely to budge on, but overall I try to be accommodating and keep everyone at the table involved. I have had a couple instances where I've had to take someone aside to discuss their antics towards the game and/or other players, but so far they've all worked out peaceably. I've also had a couple of players over the years who came to my game with a playstyle that I wasn't fond of (usually powergaming or being antagonist to the adventure at hand), but I simply made it clear I wasn't going to cater to their whims and to date, only one didn't end up adjusting their playstyle to better fit the rest of the table. Even then, we just both sort of didn't push the clash and worked as best we could to "have our cake and eat it too." [/QUOTE]
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