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Tell me about your experiences playing Dark Sun
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<blockquote data-quote="GM Lent" data-source="post: 8098340" data-attributes="member: 6798775"><p>My introduction to D&D (well, AD&D Second Edition) was Dark Sun; it was the first setting I ever played in.</p><p></p><p>It was glorious. I played a thri-kreen psionicist/ranger, and this was back when thri-kreen were depicted as mantis warriors, not humanoid looking dudes with four arms. The rest of the group consisted of a Halfling gladiator, a half-elf fighter with a flame tongue bastard sword, a human Preserver, and a mul gladiator. </p><p></p><p>I think the DM was running the modules, but I don't know how closely he followed them. He was a very good DM and gave our group a LOT of freedom to do as we would. I remember the Halfling and I had a combat tactic where I'd throw him at our enemies, and I don't recall it ever actually working well (poor die rolls every single time; it became a running joke). </p><p></p><p>But the tone to the world, where magicians are distrusted due to the massive havoc and damage they'd caused over the millennia, was exquisite and the DM established it well. I remember having to cover for the Preserver at one point when hi blew his "conceal the fact that I'm casting a spell" roll and I had to pretend it was my doing. And since my character had a Charisma of 9, convincing anybody of anything was a Herculean task for me.</p><p></p><p>I never ran Dark Sun myself, but I bought and loved the novels and many of the supplements (Dragon Kings for the win!). And that first campaign (over 25 years ago now) absolutely impacted the way I view and run D&D regardless of the setting.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 8098340, member: 6798775"] My introduction to D&D (well, AD&D Second Edition) was Dark Sun; it was the first setting I ever played in. It was glorious. I played a thri-kreen psionicist/ranger, and this was back when thri-kreen were depicted as mantis warriors, not humanoid looking dudes with four arms. The rest of the group consisted of a Halfling gladiator, a half-elf fighter with a flame tongue bastard sword, a human Preserver, and a mul gladiator. I think the DM was running the modules, but I don't know how closely he followed them. He was a very good DM and gave our group a LOT of freedom to do as we would. I remember the Halfling and I had a combat tactic where I'd throw him at our enemies, and I don't recall it ever actually working well (poor die rolls every single time; it became a running joke). But the tone to the world, where magicians are distrusted due to the massive havoc and damage they'd caused over the millennia, was exquisite and the DM established it well. I remember having to cover for the Preserver at one point when hi blew his "conceal the fact that I'm casting a spell" roll and I had to pretend it was my doing. And since my character had a Charisma of 9, convincing anybody of anything was a Herculean task for me. I never ran Dark Sun myself, but I bought and loved the novels and many of the supplements (Dragon Kings for the win!). And that first campaign (over 25 years ago now) absolutely impacted the way I view and run D&D regardless of the setting. [/QUOTE]
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