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Tell me about your experiences running games at a FLGS
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<blockquote data-quote="Celebrim" data-source="post: 9776603" data-attributes="member: 4937"><p>I learned a ton spending a summer running games weekly for an open table. I started with like three players, but by the end of the summer I was running over a dozen with people driving up to 90 miles for the game. It gets very overwhelming.</p><p></p><p>I learned that the game you run depends on how many players you have. I also learned that the 1e AD&D DMG only makes sense in the context of expecting to have a dozen strangers show up at the table.</p><p></p><p>Keep things simple. The work load of running a game weekly is insane. I started out running simple scenarios that I knew could finish in 3-4 hours, with 6-12 encounter areas. However, that was too much work, so I switched to a more West Marches format with delves into a Mega dungeon where everyone left at the end of the session.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9776603, member: 4937"] I learned a ton spending a summer running games weekly for an open table. I started with like three players, but by the end of the summer I was running over a dozen with people driving up to 90 miles for the game. It gets very overwhelming. I learned that the game you run depends on how many players you have. I also learned that the 1e AD&D DMG only makes sense in the context of expecting to have a dozen strangers show up at the table. Keep things simple. The work load of running a game weekly is insane. I started out running simple scenarios that I knew could finish in 3-4 hours, with 6-12 encounter areas. However, that was too much work, so I switched to a more West Marches format with delves into a Mega dungeon where everyone left at the end of the session. [/QUOTE]
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