Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your experiences running games at a FLGS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 9777054" data-attributes="member: 17913"><p>Prep more than you need, but keep it modular because you will absolutely throw a bunch of it out. Watch the clock and run more for dramatic timing and putting a lid on the scenario by the end of the session, unless you are running a dedicated, consistent group/campaign, which I've never been able to successfully do at an FLGS.</p><p></p><p>Promote the store's wares, whether it's stuff for the game (books, dice, cards, add-ons) or stuff for the people at the table (food, drinks, esp. water!!). If the store doesn't get value out of their play space, it will not last.</p><p></p><p>Take frequent breaks, because as I mentioned, water!! Being hydrated is important, even if you're just sitting down rolling dice. Encourage people who don't have to use the bathroom during those breaks to get up and move around, maybe peruse the store. "Hey, you should check out that new comic/game/dice set." Of course, people with mobility issues shouldn't be pushed away from the table.</p><p></p><p>Having a page or individual card on the table for each player with "good play" reminders is always good. "Player's Agenda" from PbtA games and the like. Because you WILL get problematic players, but they are most often problematic not because they are bad people, but because they haven't been properly taught sporting play and good manners. You may get folks with disabilities and who are on the spectrum and any number of other things that may be new to you, but that usually all have very simple, direct, easy-to-resolve ways of speaking with/to them about how to keep things enjoyable for everyone and inclusive for everyone. Read up on that sort of thing, especially from convention reports and threads on various forums. A welcoming table is key.</p><p></p><p>As a GM, you talk a lot, so you will have various moments of being tongue-tied, mispronouncing stuff, misgendering a character (like when a player is playing a character of a different gender than themself), or Freudian slips. It happens. Rather than pray no one notices, be the first to call attention to it and chide yourself appropriately. Apologize if and when necessary. If anyone's frustrated, annoyed, angry, or any other negative emotion, don't hesitate to call for a break and give everyone time to chill out or discuss as they wish/need.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9777054, member: 17913"] Prep more than you need, but keep it modular because you will absolutely throw a bunch of it out. Watch the clock and run more for dramatic timing and putting a lid on the scenario by the end of the session, unless you are running a dedicated, consistent group/campaign, which I've never been able to successfully do at an FLGS. Promote the store's wares, whether it's stuff for the game (books, dice, cards, add-ons) or stuff for the people at the table (food, drinks, esp. water!!). If the store doesn't get value out of their play space, it will not last. Take frequent breaks, because as I mentioned, water!! Being hydrated is important, even if you're just sitting down rolling dice. Encourage people who don't have to use the bathroom during those breaks to get up and move around, maybe peruse the store. "Hey, you should check out that new comic/game/dice set." Of course, people with mobility issues shouldn't be pushed away from the table. Having a page or individual card on the table for each player with "good play" reminders is always good. "Player's Agenda" from PbtA games and the like. Because you WILL get problematic players, but they are most often problematic not because they are bad people, but because they haven't been properly taught sporting play and good manners. You may get folks with disabilities and who are on the spectrum and any number of other things that may be new to you, but that usually all have very simple, direct, easy-to-resolve ways of speaking with/to them about how to keep things enjoyable for everyone and inclusive for everyone. Read up on that sort of thing, especially from convention reports and threads on various forums. A welcoming table is key. As a GM, you talk a lot, so you will have various moments of being tongue-tied, mispronouncing stuff, misgendering a character (like when a player is playing a character of a different gender than themself), or Freudian slips. It happens. Rather than pray no one notices, be the first to call attention to it and chide yourself appropriately. Apologize if and when necessary. If anyone's frustrated, annoyed, angry, or any other negative emotion, don't hesitate to call for a break and give everyone time to chill out or discuss as they wish/need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your experiences running games at a FLGS
Top