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Tell Me About Your Experiences With High Level 5E
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<blockquote data-quote="OB1" data-source="post: 7495554" data-attributes="member: 6796241"><p>The main campaign I’ve been running since the play test is now at 18th level, and so far so good! A few observations. </p><p></p><p>CR is designed to be on the safe side for players. About 150% of Level seems to be about right at all tiers including Tier IV. </p><p></p><p>When calculating encounter difficulty, remember to NOT use the multiplier effect for creatures less than half the CR of the party. </p><p></p><p>I’ve found a deadly encounter tends to run 70-80 minutes and a Deadly+ (all daily encounter XP in a single fight) goes about 2 hours. </p><p></p><p>Attunement is the most brilliant rule ever at high levels.</p><p></p><p>Since entering Tier IV, my players enemies work actively against them and protects themselves. No matter what the players are doing there is a threat from those forces. They also know they are not ready to take those forces on directly yet. </p><p></p><p>I also try to threaten things the players care about, rather than just their own characters, as often as possible. </p><p></p><p>With that, I make sure the world sees them as big dang heroes when they act heroically. </p><p></p><p>So far, my players have reported loving Tier IV, and I have slowed down the plot to allow more sessions to happen.</p></blockquote><p></p>
[QUOTE="OB1, post: 7495554, member: 6796241"] The main campaign I’ve been running since the play test is now at 18th level, and so far so good! A few observations. CR is designed to be on the safe side for players. About 150% of Level seems to be about right at all tiers including Tier IV. When calculating encounter difficulty, remember to NOT use the multiplier effect for creatures less than half the CR of the party. I’ve found a deadly encounter tends to run 70-80 minutes and a Deadly+ (all daily encounter XP in a single fight) goes about 2 hours. Attunement is the most brilliant rule ever at high levels. Since entering Tier IV, my players enemies work actively against them and protects themselves. No matter what the players are doing there is a threat from those forces. They also know they are not ready to take those forces on directly yet. I also try to threaten things the players care about, rather than just their own characters, as often as possible. With that, I make sure the world sees them as big dang heroes when they act heroically. So far, my players have reported loving Tier IV, and I have slowed down the plot to allow more sessions to happen. [/QUOTE]
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