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Tell Me About Your Experiences With High Level 5E
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<blockquote data-quote="jimmytheccomic" data-source="post: 7495926" data-attributes="member: 6875326"><p>I think 5e is the first edition of D&D where high level play is still fun to run. The system is so lean that combat still moved fast. I ran an encounter where five level 17 characters were fighting a Balor, 2 Mariliths, and several Glazebrus (or whatever they were called, haha.) There were a lot of moving parts, but it still just took a normal amount of time. I LOVE that the system doesn't slow down and become unworkable- I love telling "High level" stories, but previous editions made them a drag to run. </p><p></p><p>That said, the amount of planning needed OUTSIDE the table was much higher. High CR creatures aren't really a match for the characters, I ended up doing a lot of homebrew to pump creatures up. (It was interesting to note that creatures that provoked saving throws remained challenging at all levels- PC saving throws still stay fairly low in the high levels.) </p><p></p><p>Amusingly, I found that if you throw enough creatures at high level PCs to drain resources, they'll gain so much XP they may skip a level or 2, we go into milestone play rather than XP once we hit the top tier. The game doesn't seem to realize how much punishment PCs can take and dish out. </p><p></p><p>For sure my favorite edition for high level running, though, once we're actually at the table.</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7495926, member: 6875326"] I think 5e is the first edition of D&D where high level play is still fun to run. The system is so lean that combat still moved fast. I ran an encounter where five level 17 characters were fighting a Balor, 2 Mariliths, and several Glazebrus (or whatever they were called, haha.) There were a lot of moving parts, but it still just took a normal amount of time. I LOVE that the system doesn't slow down and become unworkable- I love telling "High level" stories, but previous editions made them a drag to run. That said, the amount of planning needed OUTSIDE the table was much higher. High CR creatures aren't really a match for the characters, I ended up doing a lot of homebrew to pump creatures up. (It was interesting to note that creatures that provoked saving throws remained challenging at all levels- PC saving throws still stay fairly low in the high levels.) Amusingly, I found that if you throw enough creatures at high level PCs to drain resources, they'll gain so much XP they may skip a level or 2, we go into milestone play rather than XP once we hit the top tier. The game doesn't seem to realize how much punishment PCs can take and dish out. For sure my favorite edition for high level running, though, once we're actually at the table. [/QUOTE]
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