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Tell Me About Your Experiences with Theater of the Mind 5E
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<blockquote data-quote="MaximusArael020" data-source="post: 7503109" data-attributes="member: 6923864"><p>I currently don't use minis or a grid mostly because they are expensive, take up a good amount of space, and a good map takes time to make (which I just don't have). I've really enjoyed the times that I get to play with minis and a grid, but I think my players for the campaign I am DMing now enjoy the freedom of TotM more. We tried a few battles with a white-board and some small figures, but with TotM they enjoy picturing what they have at their disposal more than what I can accurately show on a quickly-drawn map.</p><p></p><p>The way I DM TotM is I usually have a personal map of the space or quickly sketch one up for myself. I mark where enemies are (roughly) and then the players engage after I describe the area and the position of enemies. If a caster is trying to fiddle around with an area attack or a cone, I usually give them the benefit of the doubt of where people might be so that they can hit more people/miss allies. I don't move people across the room or anything for that benefit, but 5ft here or there I think is reasonable. I'm always interested in seeing what other people do for TotM, but for my group it just seems that when there's a quickly-sketched map they feel much more limited but when there is no grid they have more fun, are less frustrated, and come up with some really cool and innovative solutions to combat.</p></blockquote><p></p>
[QUOTE="MaximusArael020, post: 7503109, member: 6923864"] I currently don't use minis or a grid mostly because they are expensive, take up a good amount of space, and a good map takes time to make (which I just don't have). I've really enjoyed the times that I get to play with minis and a grid, but I think my players for the campaign I am DMing now enjoy the freedom of TotM more. We tried a few battles with a white-board and some small figures, but with TotM they enjoy picturing what they have at their disposal more than what I can accurately show on a quickly-drawn map. The way I DM TotM is I usually have a personal map of the space or quickly sketch one up for myself. I mark where enemies are (roughly) and then the players engage after I describe the area and the position of enemies. If a caster is trying to fiddle around with an area attack or a cone, I usually give them the benefit of the doubt of where people might be so that they can hit more people/miss allies. I don't move people across the room or anything for that benefit, but 5ft here or there I think is reasonable. I'm always interested in seeing what other people do for TotM, but for my group it just seems that when there's a quickly-sketched map they feel much more limited but when there is no grid they have more fun, are less frustrated, and come up with some really cool and innovative solutions to combat. [/QUOTE]
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