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Tell Me About Your Experiences with Theater of the Mind 5E
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<blockquote data-quote="Burnside" data-source="post: 7503435" data-attributes="member: 6910340"><p>As a DM, I ran all of Lost Mine of Phandelver, as well as Death House and several other adventures, entirely ToTM. I ran Sunless Citadel more or less completely with minis, and am currently running Curse of Strahd with a mix of ToTM and minis. I had zero issues running 5E ToTM and very much believe all 5E adventures could be run that way. Combat works fine. Engagement still happens. Attacks of opportunity still happens. Cover still happens. </p><p></p><p>I find using minis for combats to be very fun in some situations. But I think it's a little strange when people feel they <em>need</em> to have minis and grids. I think all the published adventures are pretty much written with the assumption you'll be running them ToTM, and that is how Chris Perkins runs them himself. </p><p></p><p>Props, maps, minis, etc. can be really fun and can absolutely enhance a game. But for me part of the beauty of D&D is how little you really physically need to play it. If you don't "need" minis, you can play on a train or plane, on the phone or via audio-only Skype or Discord, with limited space, with limited money, etc. And you're less bound by what is pre-planned and what is physically present in terms of available maps, minis, and props - it's sometimes more liberating, particularly in a sandbox adventure, not to be bound by those things.</p></blockquote><p></p>
[QUOTE="Burnside, post: 7503435, member: 6910340"] As a DM, I ran all of Lost Mine of Phandelver, as well as Death House and several other adventures, entirely ToTM. I ran Sunless Citadel more or less completely with minis, and am currently running Curse of Strahd with a mix of ToTM and minis. I had zero issues running 5E ToTM and very much believe all 5E adventures could be run that way. Combat works fine. Engagement still happens. Attacks of opportunity still happens. Cover still happens. I find using minis for combats to be very fun in some situations. But I think it's a little strange when people feel they [I]need[/I] to have minis and grids. I think all the published adventures are pretty much written with the assumption you'll be running them ToTM, and that is how Chris Perkins runs them himself. Props, maps, minis, etc. can be really fun and can absolutely enhance a game. But for me part of the beauty of D&D is how little you really physically need to play it. If you don't "need" minis, you can play on a train or plane, on the phone or via audio-only Skype or Discord, with limited space, with limited money, etc. And you're less bound by what is pre-planned and what is physically present in terms of available maps, minis, and props - it's sometimes more liberating, particularly in a sandbox adventure, not to be bound by those things. [/QUOTE]
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