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Tell Me About Your Experiences with Theater of the Mind 5E
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<blockquote data-quote="5ekyu" data-source="post: 7503606" data-attributes="member: 6919838"><p>Let me start with a concept i borrow from science of "false precision" where my take on it is "if i am gonnacmeasureone or two ingredients based on heapingbucketfulls, deciding to use a milligram scale on a third ingredient is wasted precision.</p><p></p><p>That means when 75% of the move and positioning is done TotM i dont sweat at all whether or not another bit is precise or "objective". </p><p></p><p>So with me TotM is not about objective or precise recreation of grid play, its about choices and letting choices matter.</p><p></p><p>When i set up a scene on grid, if there is a gap or a qurstion i try to think who decided this went here and so that guides my choice on where in the grid it occurs.</p><p></p><p>Same with TotM but instead of choice drivong dedign then they choosing how to exploit, its more about direct choice.</p><p></p><p>So i do not worry about objectively picking if two things are in the way... I ask myself "is anyone intentionally wanting to put it in the way or intentionally not?"</p><p></p><p>Basically i tend to ignore the "by accident we managed to get in the wsy" with TotM and focus more on letting intention be more front and center.</p><p></p><p>As for the AO on approach, i am ok with not doing that since i am applying an extra delay of both characters starting a turn with both in range. It works close enough.</p><p></p><p>So, i dont get hung up on recreating the same direct play as grid but on creating as much dynamic and choice driven within the TotM.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7503606, member: 6919838"] Let me start with a concept i borrow from science of "false precision" where my take on it is "if i am gonnacmeasureone or two ingredients based on heapingbucketfulls, deciding to use a milligram scale on a third ingredient is wasted precision. That means when 75% of the move and positioning is done TotM i dont sweat at all whether or not another bit is precise or "objective". So with me TotM is not about objective or precise recreation of grid play, its about choices and letting choices matter. When i set up a scene on grid, if there is a gap or a qurstion i try to think who decided this went here and so that guides my choice on where in the grid it occurs. Same with TotM but instead of choice drivong dedign then they choosing how to exploit, its more about direct choice. So i do not worry about objectively picking if two things are in the way... I ask myself "is anyone intentionally wanting to put it in the way or intentionally not?" Basically i tend to ignore the "by accident we managed to get in the wsy" with TotM and focus more on letting intention be more front and center. As for the AO on approach, i am ok with not doing that since i am applying an extra delay of both characters starting a turn with both in range. It works close enough. So, i dont get hung up on recreating the same direct play as grid but on creating as much dynamic and choice driven within the TotM. [/QUOTE]
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Tell Me About Your Experiences with Theater of the Mind 5E
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