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<blockquote data-quote="overgeeked" data-source="post: 8920484" data-attributes="member: 86653"><p>My favorite character creation method in the prose format suggested by HeroQuest 2nd Edition. Write a 100-word summary of the character and underline the important bits. Those are your traits. Have a trait the positively affects the situation, get a bonus. Have a trait that negatively affects the situation, get a penalty. </p><p></p><p>My favorite way to track damage is strikes. Usually three strikes and you’re out. Dead or unconscious depending on genre. You get hit, take a strike. Simple. Some games use armor as breakable protection to cancel hits, like 24XX. </p><p></p><p>For task resolution I have three top contenders. </p><p></p><p>1. Opposed 2d6 rolls. Traits (as above) give you advantage or disadvantage.</p><p></p><p>2. Up-and-Down Beat. From HeroQuest 2E. The number rolled for this action becomes the DC for the next action. This guarantees a flow of up beats (successes) and down beats (failures). Traits (as above) give you advantage or disadvantage.</p><p></p><p>3. Over the Edge 3rd Edition. Roll 2d6. Active, TN7. Reactive, TN8. Positive twists from 4s. Negative twists from 3s. Traits (as above) give you advantage or disadvantage.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8920484, member: 86653"] My favorite character creation method in the prose format suggested by HeroQuest 2nd Edition. Write a 100-word summary of the character and underline the important bits. Those are your traits. Have a trait the positively affects the situation, get a bonus. Have a trait that negatively affects the situation, get a penalty. My favorite way to track damage is strikes. Usually three strikes and you’re out. Dead or unconscious depending on genre. You get hit, take a strike. Simple. Some games use armor as breakable protection to cancel hits, like 24XX. For task resolution I have three top contenders. 1. Opposed 2d6 rolls. Traits (as above) give you advantage or disadvantage. 2. Up-and-Down Beat. From HeroQuest 2E. The number rolled for this action becomes the DC for the next action. This guarantees a flow of up beats (successes) and down beats (failures). Traits (as above) give you advantage or disadvantage. 3. Over the Edge 3rd Edition. Roll 2d6. Active, TN7. Reactive, TN8. Positive twists from 4s. Negative twists from 3s. Traits (as above) give you advantage or disadvantage. [/QUOTE]
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