Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About Your Favorite Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8921283" data-attributes="member: 6785785"><p>I was going to post about Resistances and Fallout from Spire. A strong favorite of mine. </p><p></p><p></p><p></p><p>A little. Silver is one of five Resistances that a PC has. The others are Blood, Mind, Reputation, and Shadow. They represent the different things that are at stake when a PC takes an action. They’re the way you “take damage” in the game. </p><p></p><p>What I find interesting about it is that you take Stress to a Resistance when a roll goes poorly, or if you get a Success with Stress result. The GM rolls the damage and tells you which Resistance to take it to. Then, every time you take Stress, the GM rolls a d10. If the roll is lower than your current total Stress, then the Stress becomes a Fallout. </p><p></p><p>This is when Stress becomes a specific drawback. Very commonly, you may suffer a Blood Fallout, which can be something like “Bleeding” which has ongoing penalties, or “Broken leg” which means you broke your friggin leg. Or you may take Mind Fallout like “Permanently Weird”, which means you take on a character trait that may be problematic for you. </p><p></p><p>With Silver, it would mean you’ve taken some kind of financial hit. You’re in hock to the wrong people, or you lose a prize possession. </p><p></p><p>The amount of Silver Resistance you have (meaning essentially bonus slots that you can take Stress and it doesn’t count toward Fallout rolls) is a general indicator of your wealth and lifestyle. </p><p></p><p>What I like about this system is it creates a variety of consequences that the PCs face. Things happen to them as they progress through the game… things that last and which you can point back to and say “oh yeah, that’s when my character began to go mad” or “that’s when I lost my armor”. There are actual consequences to the PCs actions that linger and shape the subsequent events. </p><p></p><p>It’s a great system, and doesn’t get the attention I’d say it deserves.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8921283, member: 6785785"] I was going to post about Resistances and Fallout from Spire. A strong favorite of mine. A little. Silver is one of five Resistances that a PC has. The others are Blood, Mind, Reputation, and Shadow. They represent the different things that are at stake when a PC takes an action. They’re the way you “take damage” in the game. What I find interesting about it is that you take Stress to a Resistance when a roll goes poorly, or if you get a Success with Stress result. The GM rolls the damage and tells you which Resistance to take it to. Then, every time you take Stress, the GM rolls a d10. If the roll is lower than your current total Stress, then the Stress becomes a Fallout. This is when Stress becomes a specific drawback. Very commonly, you may suffer a Blood Fallout, which can be something like “Bleeding” which has ongoing penalties, or “Broken leg” which means you broke your friggin leg. Or you may take Mind Fallout like “Permanently Weird”, which means you take on a character trait that may be problematic for you. With Silver, it would mean you’ve taken some kind of financial hit. You’re in hock to the wrong people, or you lose a prize possession. The amount of Silver Resistance you have (meaning essentially bonus slots that you can take Stress and it doesn’t count toward Fallout rolls) is a general indicator of your wealth and lifestyle. What I like about this system is it creates a variety of consequences that the PCs face. Things happen to them as they progress through the game… things that last and which you can point back to and say “oh yeah, that’s when my character began to go mad” or “that’s when I lost my armor”. There are actual consequences to the PCs actions that linger and shape the subsequent events. It’s a great system, and doesn’t get the attention I’d say it deserves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About Your Favorite Mechanics
Top