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<blockquote data-quote="Aldarc" data-source="post: 8926264" data-attributes="member: 5142"><p>I apologize for not getting to this earlier. It may be helpful for me if you could first further describe what you mean by your impression that PbtA is "repetitive in its playloop." Because if I went back to your earlier example where - </p><p></p><p>- this honestly doesn't sound all that different from a session of D&D or Pathfinder, particularly if I pick certain classes. I may count on the wizard to have the right spell that saves the day or the barbarian goes into a rage or the warlock's patron calls on a favor.</p><p></p><p>So could you maybe elaborate a bit on the repetitive and serial nature that you see in PbtA and/or playbooks and how that differs from your favorable experiences with D&D/Pathfinder and/or classes? And why is "serial" good but "episodic" is bad in your estimation, because my understanding and use of these terms is mostly synonymous or at least often closely linked in how they are implemented.</p><p></p><p>I will say in advance that I find the criticism that PbtA is <em>not</em> serial to be surprising because PbtA is IME mostly serial in its orientation. It's why it's good for games like Monster <u>of the Week</u>, the Avatar the Last Airbender television series, Masks (a teen superhero game), or the monster high school melodrama of Monster Hearts. It really wants to push the characters to grow and change over multiple sessions through the complications that their actions, choices, and failures bring into the game.</p><p></p><p>Edit: Missed another obvious question. What PbtA games have you played or read?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8926264, member: 5142"] I apologize for not getting to this earlier. It may be helpful for me if you could first further describe what you mean by your impression that PbtA is "repetitive in its playloop." Because if I went back to your earlier example where - - this honestly doesn't sound all that different from a session of D&D or Pathfinder, particularly if I pick certain classes. I may count on the wizard to have the right spell that saves the day or the barbarian goes into a rage or the warlock's patron calls on a favor. So could you maybe elaborate a bit on the repetitive and serial nature that you see in PbtA and/or playbooks and how that differs from your favorable experiences with D&D/Pathfinder and/or classes? And why is "serial" good but "episodic" is bad in your estimation, because my understanding and use of these terms is mostly synonymous or at least often closely linked in how they are implemented. I will say in advance that I find the criticism that PbtA is [I]not[/I] serial to be surprising because PbtA is IME mostly serial in its orientation. It's why it's good for games like Monster [U]of the Week[/U], the Avatar the Last Airbender television series, Masks (a teen superhero game), or the monster high school melodrama of Monster Hearts. It really wants to push the characters to grow and change over multiple sessions through the complications that their actions, choices, and failures bring into the game. Edit: Missed another obvious question. What PbtA games have you played or read? [/QUOTE]
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