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<blockquote data-quote="R_J_K75" data-source="post: 8927819" data-attributes="member: 6921294"><p>The ones that dont charge you up the A$$ for the fictitious "Johnson Rod". Those are the best. Oh, not that mechanic. Kidding aside while not technically a RAW in any edition I know of but it's a DM tool regarding percentile dice. I read it in a Dragon Mag article '95-'97 and it said, and I'm paraphrasing, "if you as a DM need to determine any outcome you haven't prepared for or expected, roll %'s and decide what the chance is, of an enemy attack succeeds, makes a save, the PCs traverse the crevasse, etc. It's based on the logic of 50/50, something will either have a positive or negative outcome. Its an easy way to resolve a situation, regardless of mechanics RAW, quick and easy that helps move the game forward and I use it all the time to good results. </p><p></p><p>An example would be. A group of (5) dwarves on the side of the PC enters a fray. Use a series of % rolls to see if they hit, how many enemies they hit, and how much damage they do. For us it adds realism that the party NPCs are involved without dragging them game down with an abundance of dice rolls. One step further, no mechanic, as a DM you should within reason be able to just dictate what happens without a dice roll as long as its neutral and not an attempt to skew the game one way or the other.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8927819, member: 6921294"] The ones that dont charge you up the A$$ for the fictitious "Johnson Rod". Those are the best. Oh, not that mechanic. Kidding aside while not technically a RAW in any edition I know of but it's a DM tool regarding percentile dice. I read it in a Dragon Mag article '95-'97 and it said, and I'm paraphrasing, "if you as a DM need to determine any outcome you haven't prepared for or expected, roll %'s and decide what the chance is, of an enemy attack succeeds, makes a save, the PCs traverse the crevasse, etc. It's based on the logic of 50/50, something will either have a positive or negative outcome. Its an easy way to resolve a situation, regardless of mechanics RAW, quick and easy that helps move the game forward and I use it all the time to good results. An example would be. A group of (5) dwarves on the side of the PC enters a fray. Use a series of % rolls to see if they hit, how many enemies they hit, and how much damage they do. For us it adds realism that the party NPCs are involved without dragging them game down with an abundance of dice rolls. One step further, no mechanic, as a DM you should within reason be able to just dictate what happens without a dice roll as long as its neutral and not an attempt to skew the game one way or the other. [/QUOTE]
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