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<blockquote data-quote="Blue" data-source="post: 8935826" data-attributes="member: 20564"><p>Just remembered another mechanic from Don't Rest Your Head. You play your sleeping characters psyches in a dream/nightmare realm. It is not D&D in terms that "encounters should be beatable" is not a thing. Some may be, but some nightmares a win is just to get the heck out of Dodge without getting too beat up.</p><p></p><p>Anyway, each character has three boxes that at character creation you mark "Fight" or "Flight". Each time there is an encounter, you need to check off a box. If it matches what you are doing, all is fine. If it doesn't, then you have penalties and problems. Once all three boxes are checked you reset them.</p><p></p><p>That means that if you want to ever run without penalties, you need at lest 1 out of 3 boxes as flight - 1/3 of the time (or more) you instinct and your only unencumbered course of action is to run away.</p></blockquote><p></p>
[QUOTE="Blue, post: 8935826, member: 20564"] Just remembered another mechanic from Don't Rest Your Head. You play your sleeping characters psyches in a dream/nightmare realm. It is not D&D in terms that "encounters should be beatable" is not a thing. Some may be, but some nightmares a win is just to get the heck out of Dodge without getting too beat up. Anyway, each character has three boxes that at character creation you mark "Fight" or "Flight". Each time there is an encounter, you need to check off a box. If it matches what you are doing, all is fine. If it doesn't, then you have penalties and problems. Once all three boxes are checked you reset them. That means that if you want to ever run without penalties, you need at lest 1 out of 3 boxes as flight - 1/3 of the time (or more) you instinct and your only unencumbered course of action is to run away. [/QUOTE]
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