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Tell me about your hodge-podge setting?
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<blockquote data-quote="trancejeremy" data-source="post: 2625939" data-attributes="member: 924"><p>I got the map of my world years ago from a program that supposedly generated realistic worlds. But at any rate, it put out a pretty decent bitmap, including elevation and various other maps with regions like trees/desert/etc.</p><p></p><p>But for the premise, the idea was in part from an apparent hallucination I once had, combined with the console game "Star Ocean" (the one for the PS1), the Timothy Zahn novel Triplet, and the Freeport trilogy.</p><p></p><p>Ages ago, I could sworn I read an ad for a Call of Cthluhu product that had a scenario where in the future, the crew of a starship discovered the library at Celaeno (sp?). But that apparently didn't exist, because when I bought the product I thought had it, it was missing. And going thrugh all the ads for CoC products, I couldn't find it.</p><p></p><p>So anyway, near when 3.0 came out, I got the Freeport trilogy. As you may know, it has Hastur, the King in Yellow in it (more or less). So when I started designing my world, I though, hmmm, what if Freeport happened to be on the world that Hastur lived in. That is, around Aldeberan. </p><p></p><p>But of course, that wouldn't work, because Alderberan is a Red Giant. Which makes earth like planets tricky. So I remembered the novel "Triplet". Basically in that, in a fairly standard science fiction setting, a planet is discovered that is sort of a gateway to a fantasy world. Sort of a tunnel. You walk through it, and boom, you are transported into a fantasy world version of that planet. Sort of a parallel universe. But only if you walk through it naked. You can't bring things in or out. But it turns out it's really a prison to keep something in. And so my world is set in a parallel universe around a version of Alderberan that isn't yet a Red Giant, and is the prison of Hastur (or close to it, the world between Hastur's Prison and our own universe.)</p><p></p><p>But instead of just straight fantasy with something of a SF story background, then I thought, hmm, I like mixing SF and fantasy, so maybe it will be like Star Ocean, where some poeple accidently transpose themselves, complete with gear, but can't get any more.</p><p></p><p>So anyway, that gave me the basis for the premise. </p><p></p><p>But then I had all these Avalanche Press adventures that I wanted to use. So I came up with another portal, like the one on the episode of Star Trek with Joan Collins, that would let the PCs go back to earth in the past. (And also from Star Trek, one of the Harry Mudd episodes) the guardian of the portal is a shrewish ex wife of one of the PCs. </p><p></p><p>Rules wise, it's pretty much normal D&D (3.0, but with some 3.5 stuff), but with lots of future books - Blood &Space and Fading Suns d20, mostly, though now some stuff from Bulldogs!. And the Witch book from Mongoose. </p><p></p><p></p><p>Location wise, I have Freeport (the one from the Trilogy, before it got silly), most the villages and dungeons from modules from Necromancer Games, the small ones from 7 Cites, a few magical colleges (the one from Unhallowed Halls and Redhurst Academy and a few I've made up), the villages from Ed Cha's Whitethorn books, some of the cities from the Scarred Lands.</p><p></p><p>I've also borrowed some stuff from the Zork novels (The concept of a great underground road), Ethshar (an area with lots of tiny kingdoms), and James Blaylock's The Elfin Ship (basically Elves with skyships)</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2625939, member: 924"] I got the map of my world years ago from a program that supposedly generated realistic worlds. But at any rate, it put out a pretty decent bitmap, including elevation and various other maps with regions like trees/desert/etc. But for the premise, the idea was in part from an apparent hallucination I once had, combined with the console game "Star Ocean" (the one for the PS1), the Timothy Zahn novel Triplet, and the Freeport trilogy. Ages ago, I could sworn I read an ad for a Call of Cthluhu product that had a scenario where in the future, the crew of a starship discovered the library at Celaeno (sp?). But that apparently didn't exist, because when I bought the product I thought had it, it was missing. And going thrugh all the ads for CoC products, I couldn't find it. So anyway, near when 3.0 came out, I got the Freeport trilogy. As you may know, it has Hastur, the King in Yellow in it (more or less). So when I started designing my world, I though, hmmm, what if Freeport happened to be on the world that Hastur lived in. That is, around Aldeberan. But of course, that wouldn't work, because Alderberan is a Red Giant. Which makes earth like planets tricky. So I remembered the novel "Triplet". Basically in that, in a fairly standard science fiction setting, a planet is discovered that is sort of a gateway to a fantasy world. Sort of a tunnel. You walk through it, and boom, you are transported into a fantasy world version of that planet. Sort of a parallel universe. But only if you walk through it naked. You can't bring things in or out. But it turns out it's really a prison to keep something in. And so my world is set in a parallel universe around a version of Alderberan that isn't yet a Red Giant, and is the prison of Hastur (or close to it, the world between Hastur's Prison and our own universe.) But instead of just straight fantasy with something of a SF story background, then I thought, hmm, I like mixing SF and fantasy, so maybe it will be like Star Ocean, where some poeple accidently transpose themselves, complete with gear, but can't get any more. So anyway, that gave me the basis for the premise. But then I had all these Avalanche Press adventures that I wanted to use. So I came up with another portal, like the one on the episode of Star Trek with Joan Collins, that would let the PCs go back to earth in the past. (And also from Star Trek, one of the Harry Mudd episodes) the guardian of the portal is a shrewish ex wife of one of the PCs. Rules wise, it's pretty much normal D&D (3.0, but with some 3.5 stuff), but with lots of future books - Blood &Space and Fading Suns d20, mostly, though now some stuff from Bulldogs!. And the Witch book from Mongoose. Location wise, I have Freeport (the one from the Trilogy, before it got silly), most the villages and dungeons from modules from Necromancer Games, the small ones from 7 Cites, a few magical colleges (the one from Unhallowed Halls and Redhurst Academy and a few I've made up), the villages from Ed Cha's Whitethorn books, some of the cities from the Scarred Lands. I've also borrowed some stuff from the Zork novels (The concept of a great underground road), Ethshar (an area with lots of tiny kingdoms), and James Blaylock's The Elfin Ship (basically Elves with skyships) [/QUOTE]
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