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Tell me about your hodge-podge setting?
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<blockquote data-quote="Psion" data-source="post: 2626209" data-attributes="member: 172"><p>I find it funny that you based your world map on Ultima IV Turjan. My "classic" campaign world does the same.</p><p></p><p>Anyways, I have two levels of "hodgepodge" worlds, depenidng on where you want to draw the line.</p><p></p><p>I conceived my "designed to be made from third party supplements/settings" world, Baelish, a while back. Here's the thread where I bring up some of the related ideas:</p><p><a href="http://www.enworld.org/showthread.php?t=32667" target="_blank">http://www.enworld.org/showthread.php?t=32667</a></p><p></p><p>I picked out a bunch of supplements and settings I was interested in and picked out a Fractal Terrains map I thought would fit them, in addition to some campaign backstory stuff I was interested in (both a "fallen yuan ti empire" thing and a "Celtic giants/oni" thing). I picked out spots for:</p><ul> <li data-xf-list-type="ul">AEG's Mercenaries races</li> <li data-xf-list-type="ul">Freeport</li> <li data-xf-list-type="ul">Bluffside and Burning Sands</li> <li data-xf-list-type="ul">Necropolis (and later, Hamunaptra)</li> <li data-xf-list-type="ul">Naranjan/Mindshadows</li> </ul><p></p><p>Though I did some of this stuff, this world never took flight as a game world, but it later became a hub world for my much more expansive River of Worlds game.</p><p></p><p>With river of worlds, I kitbashed a bunch of stuff and pictured NPC wayfarers from dozens of lands, all somewhere off the edge of the map. My random NPC populator included planar races as well as my prior campaign worlds (including Baelish), and products I had yet to use, such as Spartes and Fauns from Relics & Rituals: Olympus. Of course, planar products figured prominently, and I included planes, organizations, creatures, and races from Portals & Planes, Book of the Planes, Beyond Countless Doorways, DMs Directory of Demiplanes, Fiend Folio, ToH I&II, CCII, and others.</p><p></p><p></p><p>Finally, my old Second World Game (which implicitly used d20 modern) was a great product to plug in other products. Eastern Second World north america was a natural spot for various NG modules (particularly Tomb of Abysthor and Rappan Athuk) and other necromancy related books like Lords of the Night Vampires and Liches. Other spots in the world had other flavors. Western North America was host to various AEG mini modules. East Asia of course used elements from Beyond Monks, OA, as well as technomagic resources Arsenal and Factory. Europe I had slated for the Steampunk feel the book described for it, so I used Monsternomicon and Steam and Steel for parts of it, and pictured Streets of Silver as my fantasy Venice. And, of course, Nyambe was my fantasy Africa.</p></blockquote><p></p>
[QUOTE="Psion, post: 2626209, member: 172"] I find it funny that you based your world map on Ultima IV Turjan. My "classic" campaign world does the same. Anyways, I have two levels of "hodgepodge" worlds, depenidng on where you want to draw the line. I conceived my "designed to be made from third party supplements/settings" world, Baelish, a while back. Here's the thread where I bring up some of the related ideas: [url]http://www.enworld.org/showthread.php?t=32667[/url] I picked out a bunch of supplements and settings I was interested in and picked out a Fractal Terrains map I thought would fit them, in addition to some campaign backstory stuff I was interested in (both a "fallen yuan ti empire" thing and a "Celtic giants/oni" thing). I picked out spots for: [list] [*]AEG's Mercenaries races [*]Freeport [*]Bluffside and Burning Sands [*]Necropolis (and later, Hamunaptra) [*]Naranjan/Mindshadows [/list] Though I did some of this stuff, this world never took flight as a game world, but it later became a hub world for my much more expansive River of Worlds game. With river of worlds, I kitbashed a bunch of stuff and pictured NPC wayfarers from dozens of lands, all somewhere off the edge of the map. My random NPC populator included planar races as well as my prior campaign worlds (including Baelish), and products I had yet to use, such as Spartes and Fauns from Relics & Rituals: Olympus. Of course, planar products figured prominently, and I included planes, organizations, creatures, and races from Portals & Planes, Book of the Planes, Beyond Countless Doorways, DMs Directory of Demiplanes, Fiend Folio, ToH I&II, CCII, and others. Finally, my old Second World Game (which implicitly used d20 modern) was a great product to plug in other products. Eastern Second World north america was a natural spot for various NG modules (particularly Tomb of Abysthor and Rappan Athuk) and other necromancy related books like Lords of the Night Vampires and Liches. Other spots in the world had other flavors. Western North America was host to various AEG mini modules. East Asia of course used elements from Beyond Monks, OA, as well as technomagic resources Arsenal and Factory. Europe I had slated for the Steampunk feel the book described for it, so I used Monsternomicon and Steam and Steel for parts of it, and pictured Streets of Silver as my fantasy Venice. And, of course, Nyambe was my fantasy Africa. [/QUOTE]
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