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Tell me about your Homebrew 5E campaign setting
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<blockquote data-quote="Mage of Spellford" data-source="post: 6575212" data-attributes="member: 21576"><p>I'm just trotting out my old campaign for another day in the sun. My modus operandi has been the same for about 30 years -- since '84. Every time that I start a new group I just time-leap my campaign 7 years into the future. For the latest incarnation though, I have done something different: I like the bones but sometimes the minutiae of previous campaigns can become overwhelming. </p><p></p><p>This time I have set the campaign in an unspecified time period. There was a war of some kind between the forces of dark and light (ie: the good guys and the bad guys) but the victors? or survivors? know very little of history. Only legends and oral histories.</p><p></p><p>There have been intimations that the bad guys have been actively and systematically removing all traces of past histories, especially written histories. The good-guys are just getting wind of the resurgence of the bad-guys. Omens have begun to appear and some, but importantly not all of the good-guys have begun to believe that evil is again on the rise. The goddesses curiously have so far been silent -- although IMC the gods are beyond mortal ken.</p><p></p><p>My world, so far I have just designed the smallest corner of it, now has no organized good-guys. There are individuals that are investigating the return of the 'others' and their 'agents' but so far they have only found rumours and hearsay, they are definitely not of one mind--with conflicting views on who the enemy even is. Meanwhile the nobility and the leaders of the population centres simply don't care. Not interested in fairy-tales.</p><p></p><p>The heroe's though have patrons from among the 'good-guys' that do believe. Two of my player's have character's that are 'boogey-men' out of legend: one is a Tiefling and a warlock, the other is a half-orc barbarian. </p><p></p><p>Interestingly enough, in my world the only people that seem to have a reliable grasp on past events are the druids (forest wardens) and they are untrustworthy and have an agenda of their own that has not yet come to light. Oh yeah and the forest warden's don't trust either orcs or tieflings<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I started a small website using weebly but its mostly for my players to keep track of events and npc's etc. </p><p></p><p>The opening event of my campaign was the murder of a monk outside the gate of the kingdom's capital city. He was savaged to death by a flock of crows, sent the heroes have since learned, by one of their patrons an ancient forest-warden to prevent him from bringing an artifact into the city.</p></blockquote><p></p>
[QUOTE="Mage of Spellford, post: 6575212, member: 21576"] I'm just trotting out my old campaign for another day in the sun. My modus operandi has been the same for about 30 years -- since '84. Every time that I start a new group I just time-leap my campaign 7 years into the future. For the latest incarnation though, I have done something different: I like the bones but sometimes the minutiae of previous campaigns can become overwhelming. This time I have set the campaign in an unspecified time period. There was a war of some kind between the forces of dark and light (ie: the good guys and the bad guys) but the victors? or survivors? know very little of history. Only legends and oral histories. There have been intimations that the bad guys have been actively and systematically removing all traces of past histories, especially written histories. The good-guys are just getting wind of the resurgence of the bad-guys. Omens have begun to appear and some, but importantly not all of the good-guys have begun to believe that evil is again on the rise. The goddesses curiously have so far been silent -- although IMC the gods are beyond mortal ken. My world, so far I have just designed the smallest corner of it, now has no organized good-guys. There are individuals that are investigating the return of the 'others' and their 'agents' but so far they have only found rumours and hearsay, they are definitely not of one mind--with conflicting views on who the enemy even is. Meanwhile the nobility and the leaders of the population centres simply don't care. Not interested in fairy-tales. The heroe's though have patrons from among the 'good-guys' that do believe. Two of my player's have character's that are 'boogey-men' out of legend: one is a Tiefling and a warlock, the other is a half-orc barbarian. Interestingly enough, in my world the only people that seem to have a reliable grasp on past events are the druids (forest wardens) and they are untrustworthy and have an agenda of their own that has not yet come to light. Oh yeah and the forest warden's don't trust either orcs or tieflings:) I started a small website using weebly but its mostly for my players to keep track of events and npc's etc. The opening event of my campaign was the murder of a monk outside the gate of the kingdom's capital city. He was savaged to death by a flock of crows, sent the heroes have since learned, by one of their patrons an ancient forest-warden to prevent him from bringing an artifact into the city. [/QUOTE]
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