Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me about your Homebrew 5E campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6577105" data-attributes="member: 20564"><p>Not currently running a homebrew in 5e, so I'll mention my last homebrew which had two campaign about 12 years total RL, and about 80 year in game.</p><p></p><p>Errantas is a small but growing human kingdom founded on empty shores after the Great Fleet fled the century long war again the elven invaders. Other races have been found, Dwarves in a mountain chain, the only ones left from a great cataclysm. Halflings joined Errantas, though later most became xenophobic and pulled back in and closed their borders. Elven wanderers were found, enough to start a few settlements that mingled with the humans and halflings, who came "from the West". Goblins to the other side of the Dwarves mixed with barbaric humans, Orken sailors and slavers in the archipelago to the south, and unrelated tribes of Orken Mongolian nomads in the Steppes to the north. Oh, and an usurped duke who was exiled but took many with him and started up a cosmopolitan empire of many races, strict laws, and slaves.</p><p></p><p>Behind the scenes it was a different story. First a new cosmology that was very important to the world. There are many prime materials, and each of them "floats" independently in all four of the elemental planes, protected by a membrane. Sometimes these Primes got close to each other in one of the elemental planes and it was possible to go between them. The Prime the game took place in had a thinner membrane then others - easier to get to. And many gods had used it as a place to deliver followers seeking sanctuary.</p><p></p><p>The humans sailed across the elemental plane of water to get here following divine guidance, but that knowledge has been lost in the intervening generations. The human barbarians are a ship that was lost from the great fleet and ended up getting here sooner but destroyed, leaving remnants to get to shore. (At a later point in the campaign the magical rudder from that ship was recovered from the sea floor and a water-plane-travelling corvette was built for exploring.)</p><p></p><p>The dwarves also ended up fleeing a cataclysm on their world by going down into the underworld and inadvertantly travelling through the elemental plane of earth to Errantas. Most of the other races had a similar story except the halflings, who were native. This also explained why there were several different groups of orcs, etc.</p><p></p><p>The elves were the only ones who understood that. They had many fae lands pocket primes (before 4e faewyld) that each was a "court" of elves that would visit the mortal primes they came near. The elves in Errantas were left there when their court got too far away to go back. Later in the campaign a new court of elves got close and started popping up, and these were the ones that had battled the (LE) civilization they had originally fled.</p><p></p><p>There were a lot of mythic overtones, including a "the king is the land and the land is the king". However, a previous (looong ago) human civilization had previously been here, and had "encapsulated" this with "proxy" kings that were magical obelisks. One, called the Wardstone by the new humans, made the land fertile and the weather good now that there were humans back in the area again. It also invigorated many of the long dead previous humans, causing them to become undead. So there was a faction of intelligent undead that just wanted to destroy the Wardstone and get back to eternal rest, but the kingdom saw them as trying to destroy the magical device that controlled the weather and made the land fertile. These undead also clashed with necromantically raised undead, which confused many since they didn't know their story.</p><p></p><p>Lots of other mythic stuff going on across the campaigns, but that's a nutshell of the setting.</p></blockquote><p></p>
[QUOTE="Blue, post: 6577105, member: 20564"] Not currently running a homebrew in 5e, so I'll mention my last homebrew which had two campaign about 12 years total RL, and about 80 year in game. Errantas is a small but growing human kingdom founded on empty shores after the Great Fleet fled the century long war again the elven invaders. Other races have been found, Dwarves in a mountain chain, the only ones left from a great cataclysm. Halflings joined Errantas, though later most became xenophobic and pulled back in and closed their borders. Elven wanderers were found, enough to start a few settlements that mingled with the humans and halflings, who came "from the West". Goblins to the other side of the Dwarves mixed with barbaric humans, Orken sailors and slavers in the archipelago to the south, and unrelated tribes of Orken Mongolian nomads in the Steppes to the north. Oh, and an usurped duke who was exiled but took many with him and started up a cosmopolitan empire of many races, strict laws, and slaves. Behind the scenes it was a different story. First a new cosmology that was very important to the world. There are many prime materials, and each of them "floats" independently in all four of the elemental planes, protected by a membrane. Sometimes these Primes got close to each other in one of the elemental planes and it was possible to go between them. The Prime the game took place in had a thinner membrane then others - easier to get to. And many gods had used it as a place to deliver followers seeking sanctuary. The humans sailed across the elemental plane of water to get here following divine guidance, but that knowledge has been lost in the intervening generations. The human barbarians are a ship that was lost from the great fleet and ended up getting here sooner but destroyed, leaving remnants to get to shore. (At a later point in the campaign the magical rudder from that ship was recovered from the sea floor and a water-plane-travelling corvette was built for exploring.) The dwarves also ended up fleeing a cataclysm on their world by going down into the underworld and inadvertantly travelling through the elemental plane of earth to Errantas. Most of the other races had a similar story except the halflings, who were native. This also explained why there were several different groups of orcs, etc. The elves were the only ones who understood that. They had many fae lands pocket primes (before 4e faewyld) that each was a "court" of elves that would visit the mortal primes they came near. The elves in Errantas were left there when their court got too far away to go back. Later in the campaign a new court of elves got close and started popping up, and these were the ones that had battled the (LE) civilization they had originally fled. There were a lot of mythic overtones, including a "the king is the land and the land is the king". However, a previous (looong ago) human civilization had previously been here, and had "encapsulated" this with "proxy" kings that were magical obelisks. One, called the Wardstone by the new humans, made the land fertile and the weather good now that there were humans back in the area again. It also invigorated many of the long dead previous humans, causing them to become undead. So there was a faction of intelligent undead that just wanted to destroy the Wardstone and get back to eternal rest, but the kingdom saw them as trying to destroy the magical device that controlled the weather and made the land fertile. These undead also clashed with necromantically raised undead, which confused many since they didn't know their story. Lots of other mythic stuff going on across the campaigns, but that's a nutshell of the setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me about your Homebrew 5E campaign setting
Top