Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me about your Homebrew 5E campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7586278" data-attributes="member: 6688937"><p>I was getting kinda tired of making up whole new worlds. So my last campaign was set on an alternate history/reality Earth.</p><p></p><p>I remembered the story of the Buddha, and how he was prophesied to be either a great conqueror or a great teacher. I thought, "What if it went the other way?" ...which lead me to think of Alexander and pose the reverse situation.</p><p></p><p>So, my map was Earth, centered on the Mediterranean. Alexander had brought the Enlightenment to that end of the world just as the vast Kapalivashtun Empire of Siddhartha was falling apart to the East. Because magic was real in this version of Earth, Archimedes had held Syracuse (and lived for a few hundred years) and that had lead to history playing out quite differently. Rome never got to take off entirely, Carthage didn't fall. Syracuse was pushing the advance of technology/magic. Spartans really liked the ascetic aspects of the Enlightenment, so (monk-classed) Spartans built Gymnasia to spread the Enlightenment around the Med and Europe. Athens held an important place a cultural/religious center for the Greek pagan/polytheism (which, much like Hinduism and Buddhism IRL, coexisted alongside the Enlightenment.) The game was set in what would have been about 300 CE in our world.</p><p></p><p>The big plot was that another godswar was coming, and that was bad. I hadn't gotten to reveal it all to the players when the campaign ended, but Archimedes and the Academy at the Syracuse had figured out (by looking at fossils, geology, etc.) that godswars were happening with increasing frequency. Soon reality wouldn't be stable as the disruptions became too frequent. So, the PCs were eventually going to have to figure out a way so disconnect the prime/Earth from the realms of the gods. </p><p></p><p>Other tidbits:</p><p>There was a cult of Moro. Moro was a wizard who couldn't help but try to merge/hybridize/chimerize different creatures together. (He was the wizard who had "did it" wrt owlbears and a few other critters.)</p><p></p><p>That cult had recently been recruited by some evil dragons who (at the behest of Tiamat) were hoping to create dragons that could breed. (During the godswar before the last one, Tiamat and Bahamut had been allies. Each dragon was a unique creation of theirs and they did not reproduce.) This was going to be a fine source of huge monsters with special abilities.</p><p>The gods themselves were splitting into three factions: a) conservative, b) revolutionary (pushing the godswar), and c) Retreaters (Apollo and a few others who realized that soon the world would be chaos.).</p><p></p><p>There was a militaristic order in the Enlightened World called the Peacekeepers. While belonging to no country in particular, they have nevertheless managed to find themselves controlling several countries to help ensure "stability", "order", etc. On the other hand, piracy is almost non-existent in the Med. because of their navy. In many Enlightened places, joining the Peacekeepers is an alternative to the Death Sentence.</p><p></p><p>There was no Common (although a low form of Greek was closest). I've always found the idea of a common tongue to be odd.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7586278, member: 6688937"] I was getting kinda tired of making up whole new worlds. So my last campaign was set on an alternate history/reality Earth. I remembered the story of the Buddha, and how he was prophesied to be either a great conqueror or a great teacher. I thought, "What if it went the other way?" ...which lead me to think of Alexander and pose the reverse situation. So, my map was Earth, centered on the Mediterranean. Alexander had brought the Enlightenment to that end of the world just as the vast Kapalivashtun Empire of Siddhartha was falling apart to the East. Because magic was real in this version of Earth, Archimedes had held Syracuse (and lived for a few hundred years) and that had lead to history playing out quite differently. Rome never got to take off entirely, Carthage didn't fall. Syracuse was pushing the advance of technology/magic. Spartans really liked the ascetic aspects of the Enlightenment, so (monk-classed) Spartans built Gymnasia to spread the Enlightenment around the Med and Europe. Athens held an important place a cultural/religious center for the Greek pagan/polytheism (which, much like Hinduism and Buddhism IRL, coexisted alongside the Enlightenment.) The game was set in what would have been about 300 CE in our world. The big plot was that another godswar was coming, and that was bad. I hadn't gotten to reveal it all to the players when the campaign ended, but Archimedes and the Academy at the Syracuse had figured out (by looking at fossils, geology, etc.) that godswars were happening with increasing frequency. Soon reality wouldn't be stable as the disruptions became too frequent. So, the PCs were eventually going to have to figure out a way so disconnect the prime/Earth from the realms of the gods. Other tidbits: There was a cult of Moro. Moro was a wizard who couldn't help but try to merge/hybridize/chimerize different creatures together. (He was the wizard who had "did it" wrt owlbears and a few other critters.) That cult had recently been recruited by some evil dragons who (at the behest of Tiamat) were hoping to create dragons that could breed. (During the godswar before the last one, Tiamat and Bahamut had been allies. Each dragon was a unique creation of theirs and they did not reproduce.) This was going to be a fine source of huge monsters with special abilities. The gods themselves were splitting into three factions: a) conservative, b) revolutionary (pushing the godswar), and c) Retreaters (Apollo and a few others who realized that soon the world would be chaos.). There was a militaristic order in the Enlightened World called the Peacekeepers. While belonging to no country in particular, they have nevertheless managed to find themselves controlling several countries to help ensure "stability", "order", etc. On the other hand, piracy is almost non-existent in the Med. because of their navy. In many Enlightened places, joining the Peacekeepers is an alternative to the Death Sentence. There was no Common (although a low form of Greek was closest). I've always found the idea of a common tongue to be odd. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tell me about your Homebrew 5E campaign setting
Top