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Tell me about your Homebrew 5E campaign setting
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<blockquote data-quote="doctorbadwolf" data-source="post: 7816607" data-attributes="member: 6704184"><p>The world of Aldorona is a world made up of islands in a vast ocean. The largest landmass is about the size of Australia, and is home to dragons. </p><p></p><p>The rest of the world consists of archipelagos, and occasional lone islands. The main setting area is a place to which humans are fairly new settlers, and still very much a minority population. Gnomes, Goliaths and firbolgs, halflings, Dragonborn, dwarves, kobolds, tortles, tabaxi, and to a lesser extent elves, are the most populous races of the region, which is a cluster of archipelagos roughly the same geographical scale as North America, with several roughly Indonesia sized islands dispersed throughout, and days of sailing between many of the island groups. </p><p></p><p>I am still doing basic concepts on the map, but I’m considering using constellations as inspiration more than realistic archipelagos. </p><p></p><p>There was a fairly recent war between the kingdom of Alandil and The Cloudlaw, but they have mostly repaired relationship, thanks in part of the influence of the Empire of The Sun, which is an ancient empire that these days seeks mostly to maintain peace and promote trade, and is inspired in aesthetics and religion by the First Persian Empire. It used to be expansionist but is now under the leadership of a deeply faithful dynasty that see expansion for what it is, and isn’t interested in that kind of destruction. </p><p></p><p>It is, in other words, a fairly peaceful world. There are monsters that lurk between the islands, storms to weather, pirates, etc, but the last great threat that really requires big damn heroes was the Dragon War, when Dragons came to conscript whole island chains in service of defending the world from fiends, nearly a thousand years ago. </p><p></p><p>But there is always old magic best left alone, and there are always power hungry fools that will do anything for it, and the peace will not last forever.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7816607, member: 6704184"] The world of Aldorona is a world made up of islands in a vast ocean. The largest landmass is about the size of Australia, and is home to dragons. The rest of the world consists of archipelagos, and occasional lone islands. The main setting area is a place to which humans are fairly new settlers, and still very much a minority population. Gnomes, Goliaths and firbolgs, halflings, Dragonborn, dwarves, kobolds, tortles, tabaxi, and to a lesser extent elves, are the most populous races of the region, which is a cluster of archipelagos roughly the same geographical scale as North America, with several roughly Indonesia sized islands dispersed throughout, and days of sailing between many of the island groups. I am still doing basic concepts on the map, but I’m considering using constellations as inspiration more than realistic archipelagos. There was a fairly recent war between the kingdom of Alandil and The Cloudlaw, but they have mostly repaired relationship, thanks in part of the influence of the Empire of The Sun, which is an ancient empire that these days seeks mostly to maintain peace and promote trade, and is inspired in aesthetics and religion by the First Persian Empire. It used to be expansionist but is now under the leadership of a deeply faithful dynasty that see expansion for what it is, and isn’t interested in that kind of destruction. It is, in other words, a fairly peaceful world. There are monsters that lurk between the islands, storms to weather, pirates, etc, but the last great threat that really requires big damn heroes was the Dragon War, when Dragons came to conscript whole island chains in service of defending the world from fiends, nearly a thousand years ago. But there is always old magic best left alone, and there are always power hungry fools that will do anything for it, and the peace will not last forever. [/QUOTE]
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