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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8422329" data-attributes="member: 7024851"><p>My last homebrew was Winter Eternal. I apologize if this gets long and rambley!</p><p></p><p>Premise: Five years back, a large object hit the planet, causing an impact winter (like a nuclear winter). Temps drop, crops fail, and it becomes a bit of a 'points of light' situation.</p><p></p><p>The object was Ymir's corpse and when he died at Ragnarok, the corpse was sent plummeting between planes until it collided with this planet. As it passed through some unknown domain, it acquired parasites that made 'fast zombies' out of the victims. When they moved, it wasn't even that they were fast as much as it was like watching film that frames had been cut from, giving a quick hurky-jerky motion to.</p><p></p><p>The eladrin had recognized the event was coming and put up a barrier around their realm, after bringing in as many refugees of all races as they could. They also had volunteers choose to remain outside the 'bubbles' to gather and share information in secret.</p><p></p><p>The orcs raised barbaric hordes that rampaged through the land. In desperation, the wood elves turned to blood sacrifice to Yeegnoghu and cannibalism to protect themselves, but fell further under the sway of their Winter Queen - as their patron, she also gives them the ability to ignore snow's effects on movement, as well as to pass without trace on snow and ice.</p><p></p><p>The humans to the far south were largely unaffected as of now, but have closed their borders and cities to outsiders. Large tent communities and tradetowns have grown up around these cities.</p><p></p><p>The hinterlands - where the PCs first begin - are various towns, ruins, and places left behind. The lone exception (where the PCs have started, in both campaigns I've ran of this) is Halvor's Stand. Halvor was an elderly human academic who turned to druidism and woodcraft with the coming apocalypse. He led his followers to the Great Oak, and found a way to awaken the spirit. Now, while the hinterlands remain largely frozen, the Stand's magic radiating from the Oak keeps it around 50F.</p><p></p><p>In the face of the orc - and now elven - hordes, the gnomes created warforged to help defend themselves, and perfected firearms. Together with the warforged and halflings, they took a stand against the waves of barbarians. It was a losing stand. The halflings, along with some of the warforged, sacrificed themselves to stop the hordes and buy time for the other races to regroup ala 300. The last Sheriff of the halflings died that day - only to return as a freewilled specter. There remain less than two hundred halflings now, and much of their lore - including powerful food magic - has been lost. However, the specter remains an enemy of these invaders - he'd recently taken an infected human prisoner and keeps him in the cells beneath the ruined town hall. He's been experimenting on him, trying to discover the secret of the black ichor that's in his veins.</p><p></p><p>Long and rambley!</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8422329, member: 7024851"] My last homebrew was Winter Eternal. I apologize if this gets long and rambley! Premise: Five years back, a large object hit the planet, causing an impact winter (like a nuclear winter). Temps drop, crops fail, and it becomes a bit of a 'points of light' situation. The object was Ymir's corpse and when he died at Ragnarok, the corpse was sent plummeting between planes until it collided with this planet. As it passed through some unknown domain, it acquired parasites that made 'fast zombies' out of the victims. When they moved, it wasn't even that they were fast as much as it was like watching film that frames had been cut from, giving a quick hurky-jerky motion to. The eladrin had recognized the event was coming and put up a barrier around their realm, after bringing in as many refugees of all races as they could. They also had volunteers choose to remain outside the 'bubbles' to gather and share information in secret. The orcs raised barbaric hordes that rampaged through the land. In desperation, the wood elves turned to blood sacrifice to Yeegnoghu and cannibalism to protect themselves, but fell further under the sway of their Winter Queen - as their patron, she also gives them the ability to ignore snow's effects on movement, as well as to pass without trace on snow and ice. The humans to the far south were largely unaffected as of now, but have closed their borders and cities to outsiders. Large tent communities and tradetowns have grown up around these cities. The hinterlands - where the PCs first begin - are various towns, ruins, and places left behind. The lone exception (where the PCs have started, in both campaigns I've ran of this) is Halvor's Stand. Halvor was an elderly human academic who turned to druidism and woodcraft with the coming apocalypse. He led his followers to the Great Oak, and found a way to awaken the spirit. Now, while the hinterlands remain largely frozen, the Stand's magic radiating from the Oak keeps it around 50F. In the face of the orc - and now elven - hordes, the gnomes created warforged to help defend themselves, and perfected firearms. Together with the warforged and halflings, they took a stand against the waves of barbarians. It was a losing stand. The halflings, along with some of the warforged, sacrificed themselves to stop the hordes and buy time for the other races to regroup ala 300. The last Sheriff of the halflings died that day - only to return as a freewilled specter. There remain less than two hundred halflings now, and much of their lore - including powerful food magic - has been lost. However, the specter remains an enemy of these invaders - he'd recently taken an infected human prisoner and keeps him in the cells beneath the ruined town hall. He's been experimenting on him, trying to discover the secret of the black ichor that's in his veins. Long and rambley! [/QUOTE]
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