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<blockquote data-quote="doctorbadwolf" data-source="post: 8426225" data-attributes="member: 6704184"><p>Islands Worlds is a world wherein the largest landmass is a bit smaller than Australia, and there are no (or very few) humans, no high elves, wood elves are much less human-like than in normal dnd art and description, and you've got a mix of places inspired by the real world and places inspired from fantasy or my own dreams. </p><p></p><p>In one "continent" you've got The Nine Kingdoms to the north where Goliaths and Firbolgs come from, Entalion and Capet in the middle being 4e-style fey and late medieval to early modern French, respectively, and Albarona and Andorant on the southern coast, being late medieval Spain and Final Fantasy style gnome-founder high magitech city state respectively. South of this landmass, you've got The Cloudlaw, which is a small folk dominated kingdom built inside and on top of a massive mountain spire that reaches into the clouds, and is the birthplace of airships.</p><p></p><p>On another continent, you have Pacific Islands influence mixed Colonial Mexico mixed with the politics of the Peninsula of Guy Gavriel Kay's <em>Tigana</em>, and a large central jungle region ruled by Tabaxi and bugbears and reptilian humanoids, with a history of invasion and rebellion and internal strife and the world's best wine. </p><p></p><p>It's a world with a lot of mystery, gods that manifest in people's lives whenever people act in ways that are in line with the god's stories and/or values. </p><p></p><p>It's also a world wherein there are an unknown number of ancient Dragon Temples that most people have forgotten are actually sleeping gargantuan sentient draconic constructs from the stars, and a Great Hunt that is always called by a child who leads the hunt after finding The Horn, as a great danger rises that requires great heroes to meet it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8426225, member: 6704184"] Islands Worlds is a world wherein the largest landmass is a bit smaller than Australia, and there are no (or very few) humans, no high elves, wood elves are much less human-like than in normal dnd art and description, and you've got a mix of places inspired by the real world and places inspired from fantasy or my own dreams. In one "continent" you've got The Nine Kingdoms to the north where Goliaths and Firbolgs come from, Entalion and Capet in the middle being 4e-style fey and late medieval to early modern French, respectively, and Albarona and Andorant on the southern coast, being late medieval Spain and Final Fantasy style gnome-founder high magitech city state respectively. South of this landmass, you've got The Cloudlaw, which is a small folk dominated kingdom built inside and on top of a massive mountain spire that reaches into the clouds, and is the birthplace of airships. On another continent, you have Pacific Islands influence mixed Colonial Mexico mixed with the politics of the Peninsula of Guy Gavriel Kay's [I]Tigana[/I], and a large central jungle region ruled by Tabaxi and bugbears and reptilian humanoids, with a history of invasion and rebellion and internal strife and the world's best wine. It's a world with a lot of mystery, gods that manifest in people's lives whenever people act in ways that are in line with the god's stories and/or values. It's also a world wherein there are an unknown number of ancient Dragon Temples that most people have forgotten are actually sleeping gargantuan sentient draconic constructs from the stars, and a Great Hunt that is always called by a child who leads the hunt after finding The Horn, as a great danger rises that requires great heroes to meet it. [/QUOTE]
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