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Tell me about your interesting fighter
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<blockquote data-quote="tankschmidt" data-source="post: 4442961" data-attributes="member: 35915"><p>I played Stendarr for several years, and took him from level 1 to level 10 or so before he was killed by a <em>confused</em> party member (Sam Teppic, a swashbuckler and a fighter of the same level, although the two characters could not have been more different.). Stendarr fancied himself a vigilante and sought out criminals of any mark throughout his career. He wore only studded leather armor, so he could sneak through the allies as he tracked them down. He frequently tried to pull a "Batman disappear" whenever a prominent NPC turned their back on him. It was resolved as a surprise check with failure resulting in the NPC hearing a thud or a cough from around the corner. We had a lot of laughs about those. He was grumbly, inconsiderate, and preferred to solve problems in the most direct manner (i.e. kicking down the door to a noble's home to investigate instead of merely chatting them up.) A charisma of 6 will do that. He definitely had a nervous tick.</p><p></p><p>In combat, Stendarr wielded two sword-axes and was prone to throwing them. His defining possession was a +3 sword-axe of high intelligence and nearly maximum ego named Verdeguild. It spoke in a voice only he could hear, although his curt and feverish responses were audible to all within earshot, only serving to fuel rumors that he was off his nut. He hated that weapon so much that he tried to get rid of it at every opportunity, although it always found its way back into his hands when he needed it most.</p><p></p><p>Come to think of it, that adventuring party had several fighters or fighting-types. Zandril was a half-orc paladin (generous DM), Sam Teppic a human fighter, Stendarr a human fighter, Ookla an ogre fighter (see above), Calzar a human fighter, and Kylie an elven fighter/magic-user. Not all of them adventured together at the same time, but each of them was completely distinct and filled a different role in the party (both in and out of combat). In fact, no party I have adventured with since has had such a distinct cast of characters. </p><p></p><p>By the way, this campaign was played with 2nd edition AD&D.</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 4442961, member: 35915"] I played Stendarr for several years, and took him from level 1 to level 10 or so before he was killed by a [i]confused[/i] party member (Sam Teppic, a swashbuckler and a fighter of the same level, although the two characters could not have been more different.). Stendarr fancied himself a vigilante and sought out criminals of any mark throughout his career. He wore only studded leather armor, so he could sneak through the allies as he tracked them down. He frequently tried to pull a "Batman disappear" whenever a prominent NPC turned their back on him. It was resolved as a surprise check with failure resulting in the NPC hearing a thud or a cough from around the corner. We had a lot of laughs about those. He was grumbly, inconsiderate, and preferred to solve problems in the most direct manner (i.e. kicking down the door to a noble's home to investigate instead of merely chatting them up.) A charisma of 6 will do that. He definitely had a nervous tick. In combat, Stendarr wielded two sword-axes and was prone to throwing them. His defining possession was a +3 sword-axe of high intelligence and nearly maximum ego named Verdeguild. It spoke in a voice only he could hear, although his curt and feverish responses were audible to all within earshot, only serving to fuel rumors that he was off his nut. He hated that weapon so much that he tried to get rid of it at every opportunity, although it always found its way back into his hands when he needed it most. Come to think of it, that adventuring party had several fighters or fighting-types. Zandril was a half-orc paladin (generous DM), Sam Teppic a human fighter, Stendarr a human fighter, Ookla an ogre fighter (see above), Calzar a human fighter, and Kylie an elven fighter/magic-user. Not all of them adventured together at the same time, but each of them was completely distinct and filled a different role in the party (both in and out of combat). In fact, no party I have adventured with since has had such a distinct cast of characters. By the way, this campaign was played with 2nd edition AD&D. [/QUOTE]
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