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Tell me about your low level druid!
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<blockquote data-quote="BiggusGeekus" data-source="post: 1301402" data-attributes="member: 1014"><p>A buddy of mine loves playing his druid in our game. Mostly because I play cleric. He gets to use all the "fun" druid spells and he doesn't have to worry about doing boring stuff like healing people.</p><p></p><p>* Druid damage spells tend to have a long range and cover a respectable area. This sounds cool, but in dungeon crawls it kind of blows. Sort of like being given a box of fireworks and being told you can only use them while you're trapped in a closet.</p><p></p><p>* <em>Entangle</em> is Super McNifty. Especially when used against foes who don't have ranged attacks. You essentially get to waltz through the encounter.</p><p></p><p>* My buddy never bothered with a pet. He didn't want to put it at risk. </p><p></p><p>* If you get to use <em>Masters of the Wild</em> check out the regeneration spells. They cure more damage than the normal cleric-type cures, you just have to wait a while for them to work. Great for downtime healing.</p><p></p><p>... but again, remember that I'm playing the cleric in this group. If your group doesn't have a cleric, you might be stuck on heal-duty. Nothing says dull like a druid who only has cures memorized.</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1301402, member: 1014"] A buddy of mine loves playing his druid in our game. Mostly because I play cleric. He gets to use all the "fun" druid spells and he doesn't have to worry about doing boring stuff like healing people. * Druid damage spells tend to have a long range and cover a respectable area. This sounds cool, but in dungeon crawls it kind of blows. Sort of like being given a box of fireworks and being told you can only use them while you're trapped in a closet. * [i]Entangle[/i] is Super McNifty. Especially when used against foes who don't have ranged attacks. You essentially get to waltz through the encounter. * My buddy never bothered with a pet. He didn't want to put it at risk. * If you get to use [i]Masters of the Wild[/i] check out the regeneration spells. They cure more damage than the normal cleric-type cures, you just have to wait a while for them to work. Great for downtime healing. ... but again, remember that I'm playing the cleric in this group. If your group doesn't have a cleric, you might be stuck on heal-duty. Nothing says dull like a druid who only has cures memorized. Just my two cents. [/QUOTE]
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