Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your low level druid!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 1301530" data-attributes="member: 5868"><p>In our campaign that just wrapped up we had two druids -- one under 3.0 rules, one under 3.5. They're great all-round characters under both rules sets, but the 3.5 revisions to a number of spells adds a lot of flexibility (like the ability to use <em>call lightning</em> while indoors, for example).</p><p></p><p>Some observations:</p><p></p><p>- The anti-social woodsy druid can be a bit of an RP problem for groups that spend a lot of time in town.</p><p></p><p>- It helps if the DM will occasionally set up situations wihere the druid's woodland or animal handling skills get showcased -- if all you ever encounter is undead and aberrations, the druid player can get a little bored.</p><p></p><p>- Natural Spell is the must-have sixth level feat if you use wild shape at all -- and wild shape gives the druid tremendous flexibility both for combat anf for infiltration/scouting.</p><p></p><p>- Animal companions are really useful, especially at higher levels with bears and the like, provided you have the judgment when to use them in combat and when not to. As a DM, I found them to be a bit of a pain, but that's partly because we had three animal companions and a familiar in a six-person party. Doing it again, I'd probably be a bit more strict with my interpretation of what "tricks" the animal companion could perform.</p><p></p><p>- Elven druids get a nice synergy from their weapon selection (since 3.5 druids don't lose their abilities with lonswords and bows).</p><p></p><p>- The druid has much better combat spells than the cleric -- between shillelagh, flame blade, produce flame, call lightning, and flame strike (a 4th level druid spell) there's a damage spell for a variety of situations at low levels. You don't have the healing flexibility (though spontaneous summons are nice), but then that isn't really expected of you. Entangle and buff spells are useful as well, plus the druid's spell variety can make them good item crafters if you decide to go that route.</p><p></p><p>Overall, a great class. They don't overshadow any other character in a traditional niche, but they can perform pretty well in all of them.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1301530, member: 5868"] In our campaign that just wrapped up we had two druids -- one under 3.0 rules, one under 3.5. They're great all-round characters under both rules sets, but the 3.5 revisions to a number of spells adds a lot of flexibility (like the ability to use [i]call lightning[/i] while indoors, for example). Some observations: - The anti-social woodsy druid can be a bit of an RP problem for groups that spend a lot of time in town. - It helps if the DM will occasionally set up situations wihere the druid's woodland or animal handling skills get showcased -- if all you ever encounter is undead and aberrations, the druid player can get a little bored. - Natural Spell is the must-have sixth level feat if you use wild shape at all -- and wild shape gives the druid tremendous flexibility both for combat anf for infiltration/scouting. - Animal companions are really useful, especially at higher levels with bears and the like, provided you have the judgment when to use them in combat and when not to. As a DM, I found them to be a bit of a pain, but that's partly because we had three animal companions and a familiar in a six-person party. Doing it again, I'd probably be a bit more strict with my interpretation of what "tricks" the animal companion could perform. - Elven druids get a nice synergy from their weapon selection (since 3.5 druids don't lose their abilities with lonswords and bows). - The druid has much better combat spells than the cleric -- between shillelagh, flame blade, produce flame, call lightning, and flame strike (a 4th level druid spell) there's a damage spell for a variety of situations at low levels. You don't have the healing flexibility (though spontaneous summons are nice), but then that isn't really expected of you. Entangle and buff spells are useful as well, plus the druid's spell variety can make them good item crafters if you decide to go that route. Overall, a great class. They don't overshadow any other character in a traditional niche, but they can perform pretty well in all of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your low level druid!
Top