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Tell me about your low level druid!
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<blockquote data-quote="jgsugden" data-source="post: 1301800" data-attributes="member: 2629"><p>Unless you're human, you have two feats to choose (as well as the nearly mandatory natural spell at 6th level) to last you until 9th level. I suggest the following feat combo:</p><p></p><p>Power Attack and Aleave (Melee Druids)</p><p>Conjuration Focus and Augment Summoning (Summoning Druids)</p><p>Combat Reflexes and Dodge (Another Tactic for Melee Druids).</p><p>Point Blank and Precise Shot (For Archery Druids and Spellcasting druids)</p><p></p><p>For races, any race will be fine. You'll probably spend a lot of time in wildshape at medium levels (and shapechanged at very high levels), so your race does little for you. Humans make a good choice because their main advantage, extra feats and skills, are often left in place by DMs, even after a change in form.</p><p></p><p>Spells to use: </p><p></p><p>Produce fire is very useful at around level 4 and 5. </p><p>Entangle is useful in certain campaigns.</p><p>Soften Earth is a good spell if you play near large areas of water. </p><p></p><p>For animal companions, I'd go with Wolves, Dire Bats and then Brown Bears if you want a powerful ally. </p><p></p><p>Good wildshape forms at levels 5 to 7 are wolverines, medium constrictors and dire weasels. </p><p></p><p>Remember that you can share spells with your animal companion if you stay within 5' of each other. This makes it hard to charge into combat together ... unless you ride in on your animal companion. Halfling and gnome druids can get a lot of bang out of a riding dog animal companion at levels 1 to 4. </p><p></p><p>Pay attention to the 'tricks' rules under the druid description and the handle animal skill. Using these commands is a lot of fun. It also prevents the animal companions from becoming a second character. 'Relearning' tricks is another 'hidden' cost from losing an animal companion.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1301800, member: 2629"] Unless you're human, you have two feats to choose (as well as the nearly mandatory natural spell at 6th level) to last you until 9th level. I suggest the following feat combo: Power Attack and Aleave (Melee Druids) Conjuration Focus and Augment Summoning (Summoning Druids) Combat Reflexes and Dodge (Another Tactic for Melee Druids). Point Blank and Precise Shot (For Archery Druids and Spellcasting druids) For races, any race will be fine. You'll probably spend a lot of time in wildshape at medium levels (and shapechanged at very high levels), so your race does little for you. Humans make a good choice because their main advantage, extra feats and skills, are often left in place by DMs, even after a change in form. Spells to use: Produce fire is very useful at around level 4 and 5. Entangle is useful in certain campaigns. Soften Earth is a good spell if you play near large areas of water. For animal companions, I'd go with Wolves, Dire Bats and then Brown Bears if you want a powerful ally. Good wildshape forms at levels 5 to 7 are wolverines, medium constrictors and dire weasels. Remember that you can share spells with your animal companion if you stay within 5' of each other. This makes it hard to charge into combat together ... unless you ride in on your animal companion. Halfling and gnome druids can get a lot of bang out of a riding dog animal companion at levels 1 to 4. Pay attention to the 'tricks' rules under the druid description and the handle animal skill. Using these commands is a lot of fun. It also prevents the animal companions from becoming a second character. 'Relearning' tricks is another 'hidden' cost from losing an animal companion. [/QUOTE]
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