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Tell me about your low magic campaign.
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<blockquote data-quote="Galethorn" data-source="post: 1837070" data-attributes="member: 7888"><p><strong>Yril</strong></p><p></p><p>I'll talk about my first setting, Yril, first...</p><p></p><p>It's a fairly 'generic' fantasy setting when you look at it as a whole (elves and dwarves, magic, and a dark-age/medieval european overtone), but the devil is in the details, as they say. Basically, I've tried to make the social/political system as realistic as possible. I think of it as Middle Earth, but with more emphasis on humans, much less involvement of elves historically, and with a more 'down to earth' perspective for stories/campaigns.</p><p></p><p>The races are human (five or six subgroups), elf (just <strong>one</strong> kind), dwarf, giant (they'd be called half-giants in any standard D&D-style setting), Grovekin (elf-dryad-human mix), Gnome (only the forest variety, and they're the only PC-race member of the 'pure fey races'), General Fey (sprites, dryads, nymphs, etc., along with centaurs and the like), Goblins ('monster' race), Orcs (big goblins), and Trolls (gigantic orcs).</p><p></p><p>The rules system is Grim Tales with a few minor modifications, including VP/WP and Armor as DR.</p><p></p><p>Magic items are very uncommon, but most of the major noble houses have an ancestral weapon or two, along with plenty of dwarf-made 'semi-magical' (i.e. high-quality) weapons to be found in the loosely scattered mountain holds from long-passed ages. Scrolls are all but non-existant, woundrous items are a no-no, and potions are more alchemical than truly spell-based.</p><p></p><p>Spellcasters are very, very, very rare among humans (resricted to the high-up members of one particular priesthood, and 1/1000 human children who have elf blood), and a little less common than in D&D/Greyhawk/FR for the other races, albeit with far more subtle spells.</p><p></p><p>Here's the list of monsters that could <em>only</em> exist in fantasy; dragons (number less than 10 in the world), undead (spirits, animate corpses, and ringwraith-like creatures), and a race of immortal demigod-like beings who range in power from 'mid level D&D wizard' to 'sauron if he had the ring'.</p><p></p><p>Now, here's the somewhat larger list of 'monsters' which are anatomically possible; Unglai (elephant-pig-rhino creatures that were bred by the giants in the distant past), Husir (kodiak-sized otters), all manner of bigger-than-usual animals, orcs and goblins and trolls, and various creatures that didn't survive the rise of humans in real life.</p><p></p><p>I've been running my current campaign on Yril for about...oh, 7 months real-time, one month game-time. So far, the group has managed to 1.) Drive evil spirits from a forest, 2.) Compete in--and win most of the events at--a tourney, 3.) Brave a river-canyon with bloodthirsty brigands on the banks, on naught but a decrepit barge, and 4.) Begin learning who lies at the heart of the treasonous activities going on in a besieged city...at the moment, they've managed to infiltrate a thieves' guild which is suspected to be working for the besiegers...</p><p></p><p>Next on 'what Galethorn posts'; </p><p><strong>Theudland: the New Setting</strong>...</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1837070, member: 7888"] [b]Yril[/b] I'll talk about my first setting, Yril, first... It's a fairly 'generic' fantasy setting when you look at it as a whole (elves and dwarves, magic, and a dark-age/medieval european overtone), but the devil is in the details, as they say. Basically, I've tried to make the social/political system as realistic as possible. I think of it as Middle Earth, but with more emphasis on humans, much less involvement of elves historically, and with a more 'down to earth' perspective for stories/campaigns. The races are human (five or six subgroups), elf (just [b]one[/b] kind), dwarf, giant (they'd be called half-giants in any standard D&D-style setting), Grovekin (elf-dryad-human mix), Gnome (only the forest variety, and they're the only PC-race member of the 'pure fey races'), General Fey (sprites, dryads, nymphs, etc., along with centaurs and the like), Goblins ('monster' race), Orcs (big goblins), and Trolls (gigantic orcs). The rules system is Grim Tales with a few minor modifications, including VP/WP and Armor as DR. Magic items are very uncommon, but most of the major noble houses have an ancestral weapon or two, along with plenty of dwarf-made 'semi-magical' (i.e. high-quality) weapons to be found in the loosely scattered mountain holds from long-passed ages. Scrolls are all but non-existant, woundrous items are a no-no, and potions are more alchemical than truly spell-based. Spellcasters are very, very, very rare among humans (resricted to the high-up members of one particular priesthood, and 1/1000 human children who have elf blood), and a little less common than in D&D/Greyhawk/FR for the other races, albeit with far more subtle spells. Here's the list of monsters that could [i]only[/i] exist in fantasy; dragons (number less than 10 in the world), undead (spirits, animate corpses, and ringwraith-like creatures), and a race of immortal demigod-like beings who range in power from 'mid level D&D wizard' to 'sauron if he had the ring'. Now, here's the somewhat larger list of 'monsters' which are anatomically possible; Unglai (elephant-pig-rhino creatures that were bred by the giants in the distant past), Husir (kodiak-sized otters), all manner of bigger-than-usual animals, orcs and goblins and trolls, and various creatures that didn't survive the rise of humans in real life. I've been running my current campaign on Yril for about...oh, 7 months real-time, one month game-time. So far, the group has managed to 1.) Drive evil spirits from a forest, 2.) Compete in--and win most of the events at--a tourney, 3.) Brave a river-canyon with bloodthirsty brigands on the banks, on naught but a decrepit barge, and 4.) Begin learning who lies at the heart of the treasonous activities going on in a besieged city...at the moment, they've managed to infiltrate a thieves' guild which is suspected to be working for the besiegers... Next on 'what Galethorn posts'; [b]Theudland: the New Setting[/b]... [/QUOTE]
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