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Tell me about your low magic campaign.
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<blockquote data-quote="exile" data-source="post: 1837355" data-attributes="member: 20068"><p><strong>Forgotten Realms, Pulp Action, Things Man Was Not Supposed To Know</strong></p><p></p><p>I just finished the first arc of what will hopefully be a long, but intermittently, running game (we rotate games and GMs frequently for a wide experience of play). I started with the basic Forgotten Realms campaign, specifically the Silver Marches (even more specifically the wilderness around Sundabar). I kept spellcasting power where the core rules seem to place it (i.e. no alterations to the classes), but I have turned the availability of magical items way down.</p><p></p><p>One of the NPCs (not particularly an antagonist) happened to have a Wand of Sleep (which I could kind of justify because he was from Halruaa), which much to my chagrin ended up in the hands of a PC (after another PC murdered him). Otherwise, I tried to limit non-monetary findings to masterwork (and even mundane) items.</p><p></p><p>Just for a bit more detail, I made a point of trying to up the pulp action (very much in vogue these days) by spelling it out to the players that I wanted such to be a part of the game and implementing action points. I think when I pick the game up again, I am going to make the players justify the use of action points with a cool descriptor of what they are trying to accomplish. I'll let you all know how that works out.</p><p></p><p>I also tried to up the Cthulhu-esque horror elements in the game. This came in the form of the introduction of a missing library. The first book of which the PCs have acquired (they are presently looking for the remainder). Not all of teh books are magical/contain spells, but they are all dangerous in some manner.</p><p></p><p>One thing that I have not done so far is use the environment/elements against the characters. Of course it is summer in the North, so things are pretty mild. I'm already looking forward to winter, so I can hit them with blinding snowstorms. I had planned for a good rainfall on Midsummer (a bad omen), but was so caught up in throwing humanoids at the PCs that I forgot all about it (oops). I think a rockslide and some wild animals would be a nice touch too.</p><p></p><p>Alright, sorry about the rambling...and the slightly off-topic-ness.</p><p>Chad</p></blockquote><p></p>
[QUOTE="exile, post: 1837355, member: 20068"] [b]Forgotten Realms, Pulp Action, Things Man Was Not Supposed To Know[/b] I just finished the first arc of what will hopefully be a long, but intermittently, running game (we rotate games and GMs frequently for a wide experience of play). I started with the basic Forgotten Realms campaign, specifically the Silver Marches (even more specifically the wilderness around Sundabar). I kept spellcasting power where the core rules seem to place it (i.e. no alterations to the classes), but I have turned the availability of magical items way down. One of the NPCs (not particularly an antagonist) happened to have a Wand of Sleep (which I could kind of justify because he was from Halruaa), which much to my chagrin ended up in the hands of a PC (after another PC murdered him). Otherwise, I tried to limit non-monetary findings to masterwork (and even mundane) items. Just for a bit more detail, I made a point of trying to up the pulp action (very much in vogue these days) by spelling it out to the players that I wanted such to be a part of the game and implementing action points. I think when I pick the game up again, I am going to make the players justify the use of action points with a cool descriptor of what they are trying to accomplish. I'll let you all know how that works out. I also tried to up the Cthulhu-esque horror elements in the game. This came in the form of the introduction of a missing library. The first book of which the PCs have acquired (they are presently looking for the remainder). Not all of teh books are magical/contain spells, but they are all dangerous in some manner. One thing that I have not done so far is use the environment/elements against the characters. Of course it is summer in the North, so things are pretty mild. I'm already looking forward to winter, so I can hit them with blinding snowstorms. I had planned for a good rainfall on Midsummer (a bad omen), but was so caught up in throwing humanoids at the PCs that I forgot all about it (oops). I think a rockslide and some wild animals would be a nice touch too. Alright, sorry about the rambling...and the slightly off-topic-ness. Chad [/QUOTE]
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