Tell Me About Your Spycraft Campaign

Azure Trance

First Post
I'm interested.

How long you've been playing, the genre (modern-day, 1960s Cold War, &tc), what characters were involved, what enemies you've faced and the plots they were following.

It's a popular game but I never hear a lot about it here. (Also, the Modus-Operandi site is really quiet, so I need to go somewhere for my Spycraft fix).
 

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Metal Gear Alpha

Brazilian jungle. Summer, early 21st Century.

A UN convoy carrying weapons confiscated from a rebel terrorist cell is hijacked en route to a disposal facility by unknown forces. Unbeknownst to the United Nations, the convoy was also carrying valuable hardware stolen from the United States military during jungle excursions to root out the rebels. Before a UN task force can be sent in to investigate, the Americans dispatch a four-person team composed of agents of FOXHOUND, an elite special forces unit so covert that many of the highest-level government officials don't even know about it. Under cover of night, the recovery team is dropped within a mile of the last known location of the convoy by Black Hawk choppers and moves to investigate the ambush and retrieve the American weaponry.

The squad is composed of four members: Ghost Spider, an infiltration and espionage expert who wields a high-frequency blade and hides behind the mask of her cyberninja-like armor; Barrage Raptor, a demolitions expert whose penchant for destruction is invaluable to eliminating evidence of his presence; Shooter Jackal, a gunslinger/sniper with an aggressive personality who served in Marine Force Recon; and Prophet Viper, a latent psychic whose flashes of clairvoyance allow him to serve as an advance scout. The squad has recently been tasked with investigating the supposed construction of a mobile nuclear weapons platform codenamed REX, and received this assignment change as another FOXHOUND team took over the investigation.

In the deep jungle, the squad encounters the convoy arranged in a haphazard formation of the clearing and narrowly avoids an ambush. During the firefight, the FOXHOUND team discovers that the ambushers are members of the Brazilian military who promptly flee with the vehicles in the convoy. After some hot pursuit and a fistfight atop a humvee, the agents arrive at a secret facility guarded by Brazilian regulars, and then the infiltration begins...

And that's the setup and the first session. I'll give you more once I see what the players do.

And, yes, this is set in the world of Metal Gear, just prior to Metal Gear Solid.
 

My PBEM campaign is currently working on Episode II, Chapter I. They have been around the world in such exotic locations as Spain, Sweden, Mother Russia, Japan, and the U.S.

Currently they're doing an undercover mission in Las Vegas.

Here's a link to the entire plotline.
 
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I ran a short serial in the summer that went something like this:

An arrogant French billionaire (Julien Bosque from the book)wanted to use puppet governments in OPEC nations in order to discreetly control the oil prices throughout the world. At the time of the serial he has control of Angola and Nigeria (which were easy pickins) but he's ready now to try for a big one. He hires a Russian hit squad to assassinate the president of Venezuela, and with only a few clues, the team is supposed to prevent this.

Clue: the only reason the agency found out about the hit in the first place was due to a phone call that alluded to the hit. The only thing they know is where the phone call originated and where it ended.

I hope that's enough of a hook for ya's.

ciao
 

PERIL (Code: Black)

My Spycraft game follows the Shadowforce Archer campaign setting. The players are currently staging out of the African Alliance, though they include a pair of agents from the Archer Foundation and a wheelman who once worked in Fade's criminal organization. The treachery of the Gemeinschafft Consortium has been revealed to the Lords and so they have sent in a team of trusted agents to start undoing the damage that PERIL has done in Europe. So they find themselves working with Fade's mysterious syndicate as well as the beleagured Russian Confederacy. Along the way, they've run into the Shop and encountered the Guardians of the Whisperin Knife, though that was more a side adventure than anything incorporated into the main plot (but I guess you never know how random incidents are more than they seem ;) ).

The characters are meeting with opposition from not just PERIL and the Shop, but also entrenched members of the Consortium who are starting to feel the pinch from the home chamber and wish to maintain the status quo. In addition, a team of Company agents is working the PERIL problem in Europe, though their methods are conflicting with the more subtle avenues that my players are taking. Once or twice now, my PC's have found their well-laid plans shot to hell by the rather untimely arrival of Company guns. So my PC's are finding themselves in conflict with potential allies, which is always an interesting dynamic to introduce into a game.

I'm also using NPC's drawn from the rank and file of GI Joe, which has proven to be a success among my players. GI Joe is a gold mine of potential NPC's. The trick is just not to overdo it.

Wild Bill and Scarlett are two of the Company agents that my players have run into. My players can't stand Scarlett, mostly because she's arrogant, condescending and totally uninterested in playing with the PC's. They like Wild Bill a little better because he's laid-back, but they still can't help but see him as one of Scarlett's stooges.

The PC's have also run into Major Bludd, who is a PERIL mercenary, and managed to get into a fairly climatic chase scene with him, Ronin-style, that ended with the loss of his eye. Snake Eyes has made an appearance as a member of the Guardians who my players are cultivating as a sort of mysterious contact in the Middle East (his relationship with Scarlett will be revealed in the future if I can manage it tactfully).

I'm also working on introducing arms-dealer Destro (sans helmet) and am thinking about incorporating the Nightcreepers as a cabal within the Gemeinschafft Consortium.

Gotta say that Spycraft is my favorite game, hands down. I'm also running a Scarred Lands campaign, but as much as I love that setting, nothing compares to pulp spy action.

Gaius
 

I'm trying to recruit for a modern-day Spycraft campaign - more Alias - 24 - Spy Games then 007 - XxX type. Unfortunatley I forgot to bring my rulebook with me so I have to wait til next week for their opinion on it :/
 

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