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Tell Me About Your Spycraft Campaign
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<blockquote data-quote="Gaius" data-source="post: 458921" data-attributes="member: 3589"><p><strong>PERIL (Code: Black)</strong></p><p></p><p>My Spycraft game follows the Shadowforce Archer campaign setting. The players are currently staging out of the African Alliance, though they include a pair of agents from the Archer Foundation and a wheelman who once worked in Fade's criminal organization. The treachery of the Gemeinschafft Consortium has been revealed to the Lords and so they have sent in a team of trusted agents to start undoing the damage that PERIL has done in Europe. So they find themselves working with Fade's mysterious syndicate as well as the beleagured Russian Confederacy. Along the way, they've run into the Shop and encountered the Guardians of the Whisperin Knife, though that was more a side adventure than anything incorporated into the main plot (but I guess you never know how random incidents are more than they seem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>The characters are meeting with opposition from not just PERIL and the Shop, but also entrenched members of the Consortium who are starting to feel the pinch from the home chamber and wish to maintain the status quo. In addition, a team of Company agents is working the PERIL problem in Europe, though their methods are conflicting with the more subtle avenues that my players are taking. Once or twice now, my PC's have found their well-laid plans shot to hell by the rather untimely arrival of Company guns. So my PC's are finding themselves in conflict with potential allies, which is always an interesting dynamic to introduce into a game. </p><p></p><p>I'm also using NPC's drawn from the rank and file of GI Joe, which has proven to be a success among my players. GI Joe is a gold mine of potential NPC's. The trick is just not to overdo it. </p><p></p><p>Wild Bill and Scarlett are two of the Company agents that my players have run into. My players can't stand Scarlett, mostly because she's arrogant, condescending and totally uninterested in playing with the PC's. They like Wild Bill a little better because he's laid-back, but they still can't help but see him as one of Scarlett's stooges. </p><p></p><p>The PC's have also run into Major Bludd, who is a PERIL mercenary, and managed to get into a fairly climatic chase scene with him, Ronin-style, that ended with the loss of his eye. Snake Eyes has made an appearance as a member of the Guardians who my players are cultivating as a sort of mysterious contact in the Middle East (his relationship with Scarlett will be revealed in the future if I can manage it tactfully). </p><p></p><p>I'm also working on introducing arms-dealer Destro (sans helmet) and am thinking about incorporating the Nightcreepers as a cabal within the Gemeinschafft Consortium.</p><p></p><p>Gotta say that Spycraft is my favorite game, hands down. I'm also running a Scarred Lands campaign, but as much as I love that setting, nothing compares to pulp spy action.</p><p></p><p>Gaius</p></blockquote><p></p>
[QUOTE="Gaius, post: 458921, member: 3589"] [b]PERIL (Code: Black)[/b] My Spycraft game follows the Shadowforce Archer campaign setting. The players are currently staging out of the African Alliance, though they include a pair of agents from the Archer Foundation and a wheelman who once worked in Fade's criminal organization. The treachery of the Gemeinschafft Consortium has been revealed to the Lords and so they have sent in a team of trusted agents to start undoing the damage that PERIL has done in Europe. So they find themselves working with Fade's mysterious syndicate as well as the beleagured Russian Confederacy. Along the way, they've run into the Shop and encountered the Guardians of the Whisperin Knife, though that was more a side adventure than anything incorporated into the main plot (but I guess you never know how random incidents are more than they seem ;) ). The characters are meeting with opposition from not just PERIL and the Shop, but also entrenched members of the Consortium who are starting to feel the pinch from the home chamber and wish to maintain the status quo. In addition, a team of Company agents is working the PERIL problem in Europe, though their methods are conflicting with the more subtle avenues that my players are taking. Once or twice now, my PC's have found their well-laid plans shot to hell by the rather untimely arrival of Company guns. So my PC's are finding themselves in conflict with potential allies, which is always an interesting dynamic to introduce into a game. I'm also using NPC's drawn from the rank and file of GI Joe, which has proven to be a success among my players. GI Joe is a gold mine of potential NPC's. The trick is just not to overdo it. Wild Bill and Scarlett are two of the Company agents that my players have run into. My players can't stand Scarlett, mostly because she's arrogant, condescending and totally uninterested in playing with the PC's. They like Wild Bill a little better because he's laid-back, but they still can't help but see him as one of Scarlett's stooges. The PC's have also run into Major Bludd, who is a PERIL mercenary, and managed to get into a fairly climatic chase scene with him, Ronin-style, that ended with the loss of his eye. Snake Eyes has made an appearance as a member of the Guardians who my players are cultivating as a sort of mysterious contact in the Middle East (his relationship with Scarlett will be revealed in the future if I can manage it tactfully). I'm also working on introducing arms-dealer Destro (sans helmet) and am thinking about incorporating the Nightcreepers as a cabal within the Gemeinschafft Consortium. Gotta say that Spycraft is my favorite game, hands down. I'm also running a Scarred Lands campaign, but as much as I love that setting, nothing compares to pulp spy action. Gaius [/QUOTE]
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