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<blockquote data-quote="Wednesday Boy" data-source="post: 3799294" data-attributes="member: 53678"><p>The most memorable game I was in started with my high school friends. My friend/GM Tim ran the rest of us in a bountyhunter party, starting with the <em>No Disintegrations</em> module, then moving on to his own stories. </p><p></p><p>As we went off to separate colleges, Tim ran a X-wing squadron game for his college friends (one of them our friend Dave from high school). Dave's character was a Jedi/x-wing pilot/ewok and after a couple of years, he wanted to retire the character. Unbeknownst to Dave, Tim didn't plan on letting him retire him easily. Instead he gave our bountyhunters a contract for the ewok. From there we did a ton of planning (since he was a high level Jedi) and then still unknown to Dave, Tim refereed our abduction of Dave (us bountyhunters via computer and Dave in person).</p><p></p><p>Our overplanning payed off and our team had captured Dave's Jedi. As we were delivering him to Palpatine himself, a duo of bountyhunters and our contact who gave us the bounty attacked us, stole the Jedi and turned him in for the reward. It was then we learned that the duo of bountyhunters were PCs of two of our other friends who Tim ran a steal-the-bounty-from-the-other-bountyhunters one-shot for, letting them design their plan while he ran their characters for the actual encounter.</p><p></p><p>And from there the only logical step was for our bountyhunters to go on a mission to find the bountyhunting duo and our contact (all NPCs now) to get the money we were owed and our revenge.</p><p></p><p>With our high school group spread from Maryland to Pennsylvania to North Carolina and some of the players not into RPGs anymore, it took a while to get coordinated and finish the arc. But it was well worth the wait. Tim is hands down one of the best GMs I've ever had. It was an incredibly creative and well-crafted idea and the real-life twists are going to be impossible to top!!</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 3799294, member: 53678"] The most memorable game I was in started with my high school friends. My friend/GM Tim ran the rest of us in a bountyhunter party, starting with the [I]No Disintegrations[/I] module, then moving on to his own stories. As we went off to separate colleges, Tim ran a X-wing squadron game for his college friends (one of them our friend Dave from high school). Dave's character was a Jedi/x-wing pilot/ewok and after a couple of years, he wanted to retire the character. Unbeknownst to Dave, Tim didn't plan on letting him retire him easily. Instead he gave our bountyhunters a contract for the ewok. From there we did a ton of planning (since he was a high level Jedi) and then still unknown to Dave, Tim refereed our abduction of Dave (us bountyhunters via computer and Dave in person). Our overplanning payed off and our team had captured Dave's Jedi. As we were delivering him to Palpatine himself, a duo of bountyhunters and our contact who gave us the bounty attacked us, stole the Jedi and turned him in for the reward. It was then we learned that the duo of bountyhunters were PCs of two of our other friends who Tim ran a steal-the-bounty-from-the-other-bountyhunters one-shot for, letting them design their plan while he ran their characters for the actual encounter. And from there the only logical step was for our bountyhunters to go on a mission to find the bountyhunting duo and our contact (all NPCs now) to get the money we were owed and our revenge. With our high school group spread from Maryland to Pennsylvania to North Carolina and some of the players not into RPGs anymore, it took a while to get coordinated and finish the arc. But it was well worth the wait. Tim is hands down one of the best GMs I've ever had. It was an incredibly creative and well-crafted idea and the real-life twists are going to be impossible to top!! [/QUOTE]
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