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Tell me about your Superheroes game!
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<blockquote data-quote="GilaMonster" data-source="post: 3867860" data-attributes="member: 30758"><p>This is for a planned d20 modern/future/superheroes campaign, not one I've already run. I'm planning to use Blood and Vigilance. The players seemed pretty keen when I proposed it. </p><p></p><p>The year is 2095.</p><p></p><p>Mankind has spread out across the inner solar system. There are a small number of permanently occupied bases on the moon, several stations, both publicly-accessible and privatly owned, in earth and luna orbit and three scientific outposts on Mars. Many habitats, large and small, dot the shallower portions of the oceans. A scientific research station orbits Venus and there has been much talk recently about sending mining expeditions to the asteroids.</p><p></p><p>The world government, formed in the aftermath of the great wars of 2035, is currently is a power struggle with the large mega-corporations. Many of the megacorps have spread beyond earth, establishing their own stations or moon bases. Under the Private Habitat act of 2064, these privately owned bases are not under the jurisdiction of the world government. In the years since, many of the megacorps have moved their head offices up to orbital stations, giving them a partial immunity to the laws of in effect on Earth. Citizen-rights watch groups have held several lobbies against this practice in recent years in response to reports of human-rights violations by the megacorps. Some of the demonstrations turned violent.</p><p></p><p>Scientific development has continued apace since the late 20th century and many things which people commonly take for granted would have been considered impossible just a hundred years ago. Space travel is common place, working prototypes of energy weapons have been developed and clean fusion power ended the energy crisis of the early 21st century. Genetic therapy is a reality and even cybernetics is a reality, albeit in limited forms</p><p></p><p>As the dawn of the 22nd century approaches, the future would look bright for humanity, were it not for one thing - mutants.</p><p></p><p>Mutants first appeared almost ten years ago. Those affected were, almost without exception, teenagers around the ages of 16-18. At first there were only a small number but as the weeks and months past, more and more mutants appeared. Most hid themselves, afraid of the reaction that they would cause, but some, emboldened by their new abilities, caused chaos in cities and towns across the world. As the weeks wore on the situation deteriorated. Police special operations was called in and, when it was apparent that the police were outmatched, the military. It was several months before the military, with the assistance of a number of mutants, brought the situation under control.</p><p></p><p>There were several repercussions of the Mutant Riots of 2086, but the farthest reaching was an act, enacted by the worldgov, early in 2087 - the Mutant Registration Act. The act requires all who develop supernatural powers to register themselves with the Department of Mutant Affairs or face imprisonment.</p><p></p><p>In the years that followed the riots, mutants have gained a grudging acceptance by many, though the incidents of hate crimes are common, and the rumours of mutant groups conspiring against the government surface every few months. Mutants, in general, have as all the rights that ordinary humans do, though some restrictions do apply to mutants with certain powers. Several mutant training centres exist, some run by the megacorps, one by the military and some by mutants themselves.</p><p></p><p>Despite nearly a decade of research, no one knows where the mutations came from, what caused them and when, or if, the appearance of new mutants will end. Scientific research has produced some advances in the field of mutant physiology however much remains unknown and there is no hope, at present, of a test to predict if one will develop mutant powers, or of a cure.</p></blockquote><p></p>
[QUOTE="GilaMonster, post: 3867860, member: 30758"] This is for a planned d20 modern/future/superheroes campaign, not one I've already run. I'm planning to use Blood and Vigilance. The players seemed pretty keen when I proposed it. The year is 2095. Mankind has spread out across the inner solar system. There are a small number of permanently occupied bases on the moon, several stations, both publicly-accessible and privatly owned, in earth and luna orbit and three scientific outposts on Mars. Many habitats, large and small, dot the shallower portions of the oceans. A scientific research station orbits Venus and there has been much talk recently about sending mining expeditions to the asteroids. The world government, formed in the aftermath of the great wars of 2035, is currently is a power struggle with the large mega-corporations. Many of the megacorps have spread beyond earth, establishing their own stations or moon bases. Under the Private Habitat act of 2064, these privately owned bases are not under the jurisdiction of the world government. In the years since, many of the megacorps have moved their head offices up to orbital stations, giving them a partial immunity to the laws of in effect on Earth. Citizen-rights watch groups have held several lobbies against this practice in recent years in response to reports of human-rights violations by the megacorps. Some of the demonstrations turned violent. Scientific development has continued apace since the late 20th century and many things which people commonly take for granted would have been considered impossible just a hundred years ago. Space travel is common place, working prototypes of energy weapons have been developed and clean fusion power ended the energy crisis of the early 21st century. Genetic therapy is a reality and even cybernetics is a reality, albeit in limited forms As the dawn of the 22nd century approaches, the future would look bright for humanity, were it not for one thing - mutants. Mutants first appeared almost ten years ago. Those affected were, almost without exception, teenagers around the ages of 16-18. At first there were only a small number but as the weeks and months past, more and more mutants appeared. Most hid themselves, afraid of the reaction that they would cause, but some, emboldened by their new abilities, caused chaos in cities and towns across the world. As the weeks wore on the situation deteriorated. Police special operations was called in and, when it was apparent that the police were outmatched, the military. It was several months before the military, with the assistance of a number of mutants, brought the situation under control. There were several repercussions of the Mutant Riots of 2086, but the farthest reaching was an act, enacted by the worldgov, early in 2087 - the Mutant Registration Act. The act requires all who develop supernatural powers to register themselves with the Department of Mutant Affairs or face imprisonment. In the years that followed the riots, mutants have gained a grudging acceptance by many, though the incidents of hate crimes are common, and the rumours of mutant groups conspiring against the government surface every few months. Mutants, in general, have as all the rights that ordinary humans do, though some restrictions do apply to mutants with certain powers. Several mutant training centres exist, some run by the megacorps, one by the military and some by mutants themselves. Despite nearly a decade of research, no one knows where the mutations came from, what caused them and when, or if, the appearance of new mutants will end. Scientific research has produced some advances in the field of mutant physiology however much remains unknown and there is no hope, at present, of a test to predict if one will develop mutant powers, or of a cure. [/QUOTE]
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