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<blockquote data-quote="tankschmidt" data-source="post: 4442944" data-attributes="member: 35915"><p>I ran a magic-user named Slithelex from 1st level until 9th level. He was a slithering tracker (SR #5) who was polymorphed into a human. Well, mostly polymorphed; the character had long, gross hair and was always covered with a thin layer of slime. He devoted his life to alchemy, hoping to create a potion that would permanently restore him to his previous form. By the end of his career (he retired to pursue his dream), he had 27 hp, had amassed a surprisingly large collection of spells, and had purchased a large building in town to house his alchemical laboratory. In combat he stayed out of melee and relied on quick thinking and -- at higher levels -- on his arsenal of spells. Thanks to a generous DM, however, he wielded a mean two-handed sword if things got a little too rough. </p><p></p><p>In some ways, it was easier to play a low-level magic-user in the pre-2000 editions. There were just so many little tasks that were not covered by the rules. While the fighters were doing their jobs, the magic-users were often left to coming up with clever strategies and tricks to tip the balance of combat. It was a lot of fun. I recently ran several marathon weekend sessions of a megadungeon campaign, which included a magic-user who reached 2nd level. I think over the course of nearly 20 hours of play he only cast one or two spells. The rest of the time, he was pulling little tricks out of thin air and using them to great effect.</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 4442944, member: 35915"] I ran a magic-user named Slithelex from 1st level until 9th level. He was a slithering tracker (SR #5) who was polymorphed into a human. Well, mostly polymorphed; the character had long, gross hair and was always covered with a thin layer of slime. He devoted his life to alchemy, hoping to create a potion that would permanently restore him to his previous form. By the end of his career (he retired to pursue his dream), he had 27 hp, had amassed a surprisingly large collection of spells, and had purchased a large building in town to house his alchemical laboratory. In combat he stayed out of melee and relied on quick thinking and -- at higher levels -- on his arsenal of spells. Thanks to a generous DM, however, he wielded a mean two-handed sword if things got a little too rough. In some ways, it was easier to play a low-level magic-user in the pre-2000 editions. There were just so many little tasks that were not covered by the rules. While the fighters were doing their jobs, the magic-users were often left to coming up with clever strategies and tricks to tip the balance of combat. It was a lot of fun. I recently ran several marathon weekend sessions of a megadungeon campaign, which included a magic-user who reached 2nd level. I think over the course of nearly 20 hours of play he only cast one or two spells. The rest of the time, he was pulling little tricks out of thin air and using them to great effect. [/QUOTE]
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