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<blockquote data-quote="Philotomy Jurament" data-source="post: 4447535" data-attributes="member: 20854"><p>Last night I played a 2nd level magic user in a playtest of the <em>Swords & Wizardry</em> OD&D retro-clone. Our party was:</p><p></p><p>3rd Level Fighter</p><p>2nd Level MU</p><p>2nd Level MU</p><p></p><p>My stats: Str 12 Int 14 Wis 10 Con 11 Dex 7 Cha 8</p><p>My spell book: Charm Person, Sleep, Read Magic, Read Languages</p><p>(I can prepare 2 spells)</p><p></p><p>Stats were rolled 3d6. The Fighter's player arranged to taste, while the two MU players took the rolls in order, which is why we ended up with two MUs in such a small party.</p><p></p><p>Here's Mythmere's (the DM) recap of the session:</p><p></p><p></p><p>I had used both my spells very quickly: the first one to <strong>charm</strong> one of the pirates that employed us, and another to <strong>sleep</strong> some miscreant who was watching us escape out of back of building (he fell off the roof and broke his neck -- we took him with us and found 50 shiny gp in his pouch, so someone must have paid him to watch the hidden prisoner we were absconding with...).</p><p></p><p>After that, all of my contribution for the rest of that day came from interaction and play. Obviously, I continued to exercise influence over the charmed pirate, which was very useful. I assisted in keeping watch and controlling the situation during melees (barring doors, putting out fires, dragging bodies out of sight and into alleys while going through their pockets, etc.), and contributing ideas and such to the game. I felt useful, for what it's worth.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4447535, member: 20854"] Last night I played a 2nd level magic user in a playtest of the [i]Swords & Wizardry[/i] OD&D retro-clone. Our party was: 3rd Level Fighter 2nd Level MU 2nd Level MU My stats: Str 12 Int 14 Wis 10 Con 11 Dex 7 Cha 8 My spell book: Charm Person, Sleep, Read Magic, Read Languages (I can prepare 2 spells) Stats were rolled 3d6. The Fighter's player arranged to taste, while the two MU players took the rolls in order, which is why we ended up with two MUs in such a small party. Here's Mythmere's (the DM) recap of the session: I had used both my spells very quickly: the first one to [b]charm[/b] one of the pirates that employed us, and another to [b]sleep[/b] some miscreant who was watching us escape out of back of building (he fell off the roof and broke his neck -- we took him with us and found 50 shiny gp in his pouch, so someone must have paid him to watch the hidden prisoner we were absconding with...). After that, all of my contribution for the rest of that day came from interaction and play. Obviously, I continued to exercise influence over the charmed pirate, which was very useful. I assisted in keeping watch and controlling the situation during melees (barring doors, putting out fires, dragging bodies out of sight and into alleys while going through their pockets, etc.), and contributing ideas and such to the game. I felt useful, for what it's worth. [/QUOTE]
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