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<blockquote data-quote="Remathilis" data-source="post: 4450637" data-attributes="member: 7635"><p>(Lord Vecna, I'm probably going to regret this...)</p><p></p><p>In theory, you could send a commoner in with a <em>ring of shooting stars</em>, a dagger, and padded armor and he has just as much "wizard ju-ju" as a first level mage. (Probably more). </p><p></p><p>A cleric without his spells has Turn Undead and a decent hp/AC, so he can survive as a sub-par fighter for a while...</p><p></p><p>A thief or fighter doesn't run out of his trade, unless they are desperately low on arrows.</p><p></p><p>But a wizard without his one spell (or two, if you specialized) is pretty much a commoner. </p><p></p><p>While its understood that wizards have <strong>INFINITE COSMIC POWER</strong> <span style="font-size: 9px">itty bitty survival potential. </span> I think (and did for a long time) that wizards should of had some "Take-that-you-fiend"-like power that gave them a simple "magical" attack after their more powerful magic was gone. Reserve feats in 3.5 came closest to fulfilling this wish within the vancian spell-system.</p><p></p><p>This, along with some manner of cantrip use at-will (or nearly so) would have gone a long way to give wizards more magical flavor without overall changing the nature of the class.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4450637, member: 7635"] (Lord Vecna, I'm probably going to regret this...) In theory, you could send a commoner in with a [I]ring of shooting stars[/I], a dagger, and padded armor and he has just as much "wizard ju-ju" as a first level mage. (Probably more). A cleric without his spells has Turn Undead and a decent hp/AC, so he can survive as a sub-par fighter for a while... A thief or fighter doesn't run out of his trade, unless they are desperately low on arrows. But a wizard without his one spell (or two, if you specialized) is pretty much a commoner. While its understood that wizards have [B]INFINITE COSMIC POWER[/B] [SIZE="1"]itty bitty survival potential. [/SIZE] I think (and did for a long time) that wizards should of had some "Take-that-you-fiend"-like power that gave them a simple "magical" attack after their more powerful magic was gone. Reserve feats in 3.5 came closest to fulfilling this wish within the vancian spell-system. This, along with some manner of cantrip use at-will (or nearly so) would have gone a long way to give wizards more magical flavor without overall changing the nature of the class. [/QUOTE]
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