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Tell Me Everything There Is To Know About Push, Pull & Slide
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<blockquote data-quote="jbear" data-source="post: 5038726" data-attributes="member: 75065"><p>Also doing that in areas of difficult terrain also cost extra movement. So pushing an enemy back into difficult terrain means you'd need to Push 2 to achieve it.</p><p> </p><p>Your players should use terrain to their advantage (as should your monsters) when they force movement. Pulling an enemy of a ledge for example, or pushing them off a bridge, or sliding them across the room into the burning fire. The creature who is being forced into these dangerous areas is entitled a Saving Throw, before falling off the roof for example. If they succeed they manage to throw themselves down on the ground at the edge of the threatening area. If they fail they fall or land in the fire (taking extra damage depending on the intensity of the fire or the distance of the fall)</p></blockquote><p></p>
[QUOTE="jbear, post: 5038726, member: 75065"] Also doing that in areas of difficult terrain also cost extra movement. So pushing an enemy back into difficult terrain means you'd need to Push 2 to achieve it. Your players should use terrain to their advantage (as should your monsters) when they force movement. Pulling an enemy of a ledge for example, or pushing them off a bridge, or sliding them across the room into the burning fire. The creature who is being forced into these dangerous areas is entitled a Saving Throw, before falling off the roof for example. If they succeed they manage to throw themselves down on the ground at the edge of the threatening area. If they fail they fall or land in the fire (taking extra damage depending on the intensity of the fire or the distance of the fall) [/QUOTE]
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Tell Me Everything There Is To Know About Push, Pull & Slide
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