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Tell Me Everything There Is To Know About Push, Pull & Slide
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<blockquote data-quote="eamon" data-source="post: 5040470" data-attributes="member: 51942"><p>Most zones trigger when a creature enters them - by any means. Excluding rule 0 here, I don't really see how such zones wouldn't trigger when a creature is forced into them. According to the FAQ, the same would hold for the wall of fire (and by extension and the notion that forced movement is movement, for anything that triggers on "moving into"), though that phrasing is much much more rare.</p><p></p><p>On the other hand, though most seemed to think that no saves should be granted when forced into a damaging spell zone (i.e. not to consider spell effects hindering terrain), there's no clear definition there, so that argument is not easily refuted. On the other hand, by consistency, I'd say most logical would actually be to let the creature determine what it thinks is hindering terrain and make the attempt to drop prone in time optional - but that would affect balance.</p></blockquote><p></p>
[QUOTE="eamon, post: 5040470, member: 51942"] Most zones trigger when a creature enters them - by any means. Excluding rule 0 here, I don't really see how such zones wouldn't trigger when a creature is forced into them. According to the FAQ, the same would hold for the wall of fire (and by extension and the notion that forced movement is movement, for anything that triggers on "moving into"), though that phrasing is much much more rare. On the other hand, though most seemed to think that no saves should be granted when forced into a damaging spell zone (i.e. not to consider spell effects hindering terrain), there's no clear definition there, so that argument is not easily refuted. On the other hand, by consistency, I'd say most logical would actually be to let the creature determine what it thinks is hindering terrain and make the attempt to drop prone in time optional - but that would affect balance. [/QUOTE]
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Tell Me Everything There Is To Know About Push, Pull & Slide
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