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General Tabletop Discussion
*Pathfinder & Starfinder
Tell Me Everything There Is To Know About Push, Pull & Slide
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<blockquote data-quote="DracoSuave" data-source="post: 5040940" data-attributes="member: 71571"><p>True, but remember that forced movement requires a bit more than a single square to enter the wall of fire; all movement into a wall of fire costs 3 extra squares... a single one square push won't cut it.</p><p></p><p> </p><p></p><p>Sure it is. Terrain is not the same as a power effect. Also, terrain is not creatures, nor is it a magic item. If a fighter has Reaper's Stance active, is -that- hindering terrain? No, that's a fighter power in action. And yet, if you had terrain that dealt damage + ongoing damage to anyone who was in it at the start of their turns, it -would- be hindering terrain.</p><p></p><p>So, if you force someone to move adjacent to a fighter, no, it's -not- hindering terrain, and there is no saving throw.</p><p></p><p>Changing 'fighter' to 'wizard' and 'move adjacent' to 'enter a zone' doesn't change the basic principle involved. Powers only create terrain when they explicitly state so.</p><p></p><p></p><p></p><p>Creatures don't get to determine when they get to make saving throws--otherwise they'd wisely consider any position on the battlefield to be hindering terrain if it were not to their advantage.</p><p></p><p>The thing to remember is that Wall of Fire penalizes squares of movement to enter it. If a creature starts adjacent, you need <strong>a minimum of 4 squares of push/pull/slide</strong> in order to force someone into it. This is actually a lot harder for players to do successfully than push someone 1 square and they get a saving throw.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5040940, member: 71571"] True, but remember that forced movement requires a bit more than a single square to enter the wall of fire; all movement into a wall of fire costs 3 extra squares... a single one square push won't cut it. Sure it is. Terrain is not the same as a power effect. Also, terrain is not creatures, nor is it a magic item. If a fighter has Reaper's Stance active, is -that- hindering terrain? No, that's a fighter power in action. And yet, if you had terrain that dealt damage + ongoing damage to anyone who was in it at the start of their turns, it -would- be hindering terrain. So, if you force someone to move adjacent to a fighter, no, it's -not- hindering terrain, and there is no saving throw. Changing 'fighter' to 'wizard' and 'move adjacent' to 'enter a zone' doesn't change the basic principle involved. Powers only create terrain when they explicitly state so. Creatures don't get to determine when they get to make saving throws--otherwise they'd wisely consider any position on the battlefield to be hindering terrain if it were not to their advantage. The thing to remember is that Wall of Fire penalizes squares of movement to enter it. If a creature starts adjacent, you need [b]a minimum of 4 squares of push/pull/slide[/b] in order to force someone into it. This is actually a lot harder for players to do successfully than push someone 1 square and they get a saving throw. [/QUOTE]
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Tell Me Everything There Is To Know About Push, Pull & Slide
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