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Tell me how you've used Ronin Arts pdfs
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<blockquote data-quote="TheAuldGrump" data-source="post: 1861278" data-attributes="member: 6957"><p>Well let's go through my stuff.</p><p></p><p>Most used is very definitely The Campaign Planner, but that is kind of obvious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I use sheets from both versions, standard & modern, pretty much without regard as to which type of setting I am running - the organization sheets in modern being the most frequent crossovers. (I like having secret societies running around with conflicting agendas...)</p><p></p><p>I use the expansions for E. N. Publishing's Steam & Steel (<em>Steam & Steel Diseases</em>, and <em>Steam & Steel Expanded Prosthetics</em>) a fair bit in my Iron Kingdoms campaign. most recently inflicting the most frequently recurring antagonist (not a villain exactly, but far from a nice guy - he was also the first person to hire the party...) with Steady Loss, they are caught between trying to get him back in the good graces of the church (he is an outspoken athiest), letting the disease run its course, or finding another, nondivine, cure for him. They were still arguing over which to do at the end of the latest game a few weeks ago. Pretty much a 2-2-2 split.</p><p></p><p>They know how far they can trust him (he always keeps his word, but read the contract carefully), know he is a cold hearted, ruthless SoB, and <em>like</em> the idea of him owing them a favor for a change.(His SOP is to get them into a situation where they owe him before hiring or otherwise using them, things like using his influence on certain corrupt judges he knows for example, just after the PCs have had a confrontation with the authorities...)</p><p></p><p>Using the diseases and prosthetic modifications as plot points has gotten me a lot more mileage than just having them as hazards and equipment. (Another was one of the PCs not knowing that there was a compartment built into his prosthetic arm, nor what was inside it, or for that matter why there were people following him after the creator was murdered...) He should have wondered why the craftsman allowed himself to be argued down on the price.</p><p></p><p>I use the rules for limb loss outlined in Swashbuckling Adventures in regards to why you might need prosthetics. (Basically if a PC takes enough damage to kill him from a critical hit he can instead accept the permanent disabling of a random body part. Called shots can also be chosen instead of criticals, with a varying degree of difficulty.) So far only one PC has lost a limb, when the Musketeer/Bodyguard took a shot from an ogre sized gun.</p><p></p><p>Next on the agenda is 101 Occult Events, which I am using in my OGL Steampunk game in areas around the Places of Power (places where the membrane between the world they are in and the eldritch realms is thin, spell users can gane power there, but sometimes things break through... it is also the only place where elfs can heal themselves from something that I call The Wasting, a slow erosion of their Con and Cha, they are not from the mortal realms, and magic is slowly being driven out.) A few will become plot points, while others are just there to indicate general strangeness in the area - if they don't figure it out, oh well...</p><p> </p><p>I was intending to use The Pumpkin Patch this Halloween for my Iron Kingdoms game, but because of moving the game got cancelled.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Heh, I just realized that I hadn't gotten around to buying Pumpkin Patch... after rooting around for half an hour on my hard drive trying to find it... But it is enough to push my order over the minimum at RPGNow.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1861278, member: 6957"] Well let's go through my stuff. Most used is very definitely The Campaign Planner, but that is kind of obvious. :) (I use sheets from both versions, standard & modern, pretty much without regard as to which type of setting I am running - the organization sheets in modern being the most frequent crossovers. (I like having secret societies running around with conflicting agendas...) I use the expansions for E. N. Publishing's Steam & Steel ([i]Steam & Steel Diseases[/i], and [i]Steam & Steel Expanded Prosthetics[/i]) a fair bit in my Iron Kingdoms campaign. most recently inflicting the most frequently recurring antagonist (not a villain exactly, but far from a nice guy - he was also the first person to hire the party...) with Steady Loss, they are caught between trying to get him back in the good graces of the church (he is an outspoken athiest), letting the disease run its course, or finding another, nondivine, cure for him. They were still arguing over which to do at the end of the latest game a few weeks ago. Pretty much a 2-2-2 split. They know how far they can trust him (he always keeps his word, but read the contract carefully), know he is a cold hearted, ruthless SoB, and [i]like[/i] the idea of him owing them a favor for a change.(His SOP is to get them into a situation where they owe him before hiring or otherwise using them, things like using his influence on certain corrupt judges he knows for example, just after the PCs have had a confrontation with the authorities...) Using the diseases and prosthetic modifications as plot points has gotten me a lot more mileage than just having them as hazards and equipment. (Another was one of the PCs not knowing that there was a compartment built into his prosthetic arm, nor what was inside it, or for that matter why there were people following him after the creator was murdered...) He should have wondered why the craftsman allowed himself to be argued down on the price. I use the rules for limb loss outlined in Swashbuckling Adventures in regards to why you might need prosthetics. (Basically if a PC takes enough damage to kill him from a critical hit he can instead accept the permanent disabling of a random body part. Called shots can also be chosen instead of criticals, with a varying degree of difficulty.) So far only one PC has lost a limb, when the Musketeer/Bodyguard took a shot from an ogre sized gun. Next on the agenda is 101 Occult Events, which I am using in my OGL Steampunk game in areas around the Places of Power (places where the membrane between the world they are in and the eldritch realms is thin, spell users can gane power there, but sometimes things break through... it is also the only place where elfs can heal themselves from something that I call The Wasting, a slow erosion of their Con and Cha, they are not from the mortal realms, and magic is slowly being driven out.) A few will become plot points, while others are just there to indicate general strangeness in the area - if they don't figure it out, oh well... I was intending to use The Pumpkin Patch this Halloween for my Iron Kingdoms game, but because of moving the game got cancelled. The Auld Grump *EDIT* Heh, I just realized that I hadn't gotten around to buying Pumpkin Patch... after rooting around for half an hour on my hard drive trying to find it... But it is enough to push my order over the minimum at RPGNow. [/QUOTE]
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