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General Tabletop Discussion
*Pathfinder & Starfinder
Tell me if you think this class is balanced.
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<blockquote data-quote="RuminDange" data-source="post: 1290096" data-attributes="member: 5412"><p>I'd agree, this looks balanced and seems to capture the swashbuckling style quite well. Overall a very good role-playing background that rewards the players for getting involved in the world. This also is a good source for replacement PCs if someone falls and/or cohorts (to be trained, looked after, evaluated etc).</p><p></p><p>I was wondering however, can you take the same power/training more than once? If so do they stack or how do they stack?</p><p>If you can take them more than once and they stack it could become a little unbalanced as someone could take the Force of Mind four times to gain a +4 Spell DC. However some of them taken more than once could allow more than one use per day, which would be ok without actually doubling the bonuses or something.</p><p>I agree that at the upper levels it seems a little lacking or underpowered unless the above is a yes. </p><p>I suggest adding something like a once per day the Falcon can attempt a save to stop an attack from dropping them below 0, or the ability to continue to fight without dropping hit points below 0, sort of a heroic last stand or something.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1290096, member: 5412"] I'd agree, this looks balanced and seems to capture the swashbuckling style quite well. Overall a very good role-playing background that rewards the players for getting involved in the world. This also is a good source for replacement PCs if someone falls and/or cohorts (to be trained, looked after, evaluated etc). I was wondering however, can you take the same power/training more than once? If so do they stack or how do they stack? If you can take them more than once and they stack it could become a little unbalanced as someone could take the Force of Mind four times to gain a +4 Spell DC. However some of them taken more than once could allow more than one use per day, which would be ok without actually doubling the bonuses or something. I agree that at the upper levels it seems a little lacking or underpowered unless the above is a yes. I suggest adding something like a once per day the Falcon can attempt a save to stop an attack from dropping them below 0, or the ability to continue to fight without dropping hit points below 0, sort of a heroic last stand or something. RD [/QUOTE]
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