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Tell me of Kingdoms of Kalamar
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<blockquote data-quote="Darth Shoju" data-source="post: 3455619" data-attributes="member: 11397"><p>I'm going to be running a campaign in it soon hopefully. I was really impressed by the thoroughness of the setting material and the common-sense approach of its design and layout. For the example, they released an atlas for the world that is top-notch and detailed yet leaves room for DM tinkering.</p><p></p><p></p><p></p><p>I'd go with high fantasy still, perhaps with touches of S&S. It is pretty much a standard D&D world that doesn't shy away from issues like racism and slavery. </p><p></p><p></p><p></p><p>I have quite a few of the adventures and they seem decent, although I haven't had a chance to run them yet. There is a 3-part adventure series that starts with The Root of All Evil; it is decent intro to the setting. There is a couple of books that compile a number of small adventures of similar theme and a few larger single adventures. As for dropping stuff in, I'd say it wouldn't be any harder to do so than into FR or GH or such; the setting has its own flavour but mechanically is standard D&D.</p><p></p><p></p><p></p><p>Nothing really-it is pretty much standard D&D. The core campaign book is pretty much all setting info. There is a Player's Guide that has setting-specific feats, PrCs and core classes. Nothing really different like artificers or warforged, but some neat classes and so forth. I believe the Polyglot feat appeared there before it made its way into WoTC material (can't remember which book I saw it in offhand).</p><p></p><p></p><p></p><p>The Atlas and Player's Handbook are pretty good. The book on Geanavue was written by Ed Greenwood and is a wonderfully-detailed city setting (I'll be using it for the base for my campaign). Loona-Port of Intrigue and the Pekal Gazeteer flesh out the world a bit more. Dangerous Denizens has new monsters for the setting. There is a pirates book too that is decent (available on the Kenzer site in .pdf for a nice low price). </p><p></p><p></p><p></p><p>As long as you are looking for a solid, straight-forward D&D setting then yes. If you are looking for something different then go for Eberron or something like that. The only other thing to be aware of is that while Kalamar started with great support and lots of products, Kenzer's release schedule seems to have slowed down somewhat. I believe they have some good stuff on deck though so you should have new product to pick up by the time you've caught up on the allready released stuff. I'd recommend heading to their website for more information; it gives a pretty good rundown of the setting.</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3455619, member: 11397"] I'm going to be running a campaign in it soon hopefully. I was really impressed by the thoroughness of the setting material and the common-sense approach of its design and layout. For the example, they released an atlas for the world that is top-notch and detailed yet leaves room for DM tinkering. I'd go with high fantasy still, perhaps with touches of S&S. It is pretty much a standard D&D world that doesn't shy away from issues like racism and slavery. I have quite a few of the adventures and they seem decent, although I haven't had a chance to run them yet. There is a 3-part adventure series that starts with The Root of All Evil; it is decent intro to the setting. There is a couple of books that compile a number of small adventures of similar theme and a few larger single adventures. As for dropping stuff in, I'd say it wouldn't be any harder to do so than into FR or GH or such; the setting has its own flavour but mechanically is standard D&D. Nothing really-it is pretty much standard D&D. The core campaign book is pretty much all setting info. There is a Player's Guide that has setting-specific feats, PrCs and core classes. Nothing really different like artificers or warforged, but some neat classes and so forth. I believe the Polyglot feat appeared there before it made its way into WoTC material (can't remember which book I saw it in offhand). The Atlas and Player's Handbook are pretty good. The book on Geanavue was written by Ed Greenwood and is a wonderfully-detailed city setting (I'll be using it for the base for my campaign). Loona-Port of Intrigue and the Pekal Gazeteer flesh out the world a bit more. Dangerous Denizens has new monsters for the setting. There is a pirates book too that is decent (available on the Kenzer site in .pdf for a nice low price). As long as you are looking for a solid, straight-forward D&D setting then yes. If you are looking for something different then go for Eberron or something like that. The only other thing to be aware of is that while Kalamar started with great support and lots of products, Kenzer's release schedule seems to have slowed down somewhat. I believe they have some good stuff on deck though so you should have new product to pick up by the time you've caught up on the allready released stuff. I'd recommend heading to their website for more information; it gives a pretty good rundown of the setting. Good Luck! [/QUOTE]
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